Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1145 times
Cloned95 times
Created
230 days ago
Last Updated
12 days ago
VisibilityPublic
Grand Funeral Procession
Level 9
 Grand Funeral Procession

Description

Conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a lantern filled with sacred oil) Duration: Concentration, up to 10 minutes You summon a procession of thousands of spectral spirits, gliding solemnly through the battlefield. These spirits judge the living and dead alike, determining who is ready to pass on and who must fight another day. When you cast this spell, choose one of two effects: Blessed Funeral: Up to 10 creatures of your choice within range regain 99 HP and are cleansed of all curses, diseases, and possession effects. If an ally has died within the last minute, you may restore them to life with full HP instead of healing another target. Banishing Funeral: All undead and extraplanar beings within 120 feet must make a Charisma saving throw or be instantly exiled to the afterlife or their home plane. Those that fail the save by 10 or more are permanently bound, unable to return for 100 years. Creatures who succeed still take 8d10 Necrotic damage.

Spell Details
Level9
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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