GATE: DnD Conflict world illustration - Fantasy theme
Fantasy

GATE: DnD Conflict

R
Rathatri

You take on the role of a portal hopping soldier, or a fantasy defender. The choice is yours!

Played147 times
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Created
159 days ago
Last Updated
1 days ago
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 Military Camp

Military Camp

A fortified makeshift camp has been established within the towering remains of a downtown skyscraper, its essence a blend of desperation and resilience. Soldiers bustle around, setting up tents and barricades, while the ominous Rift above crackles with arcane energy, casting strange shadows over the camp. Supplies are scattered about, and the air is thick with the tension of impending conflict. Contains 200 personnel and 200 combat forces guarding the roft 24/7

Ancestral Hall of Dragonscar

Ancestral Hall of Dragonscar

The Ancestral Hall of Dragonscar is a majestic palace steeped in the esteemed history of dragonborn lineage. Towering spires adorned with intricate dragon carvings pierce the sky, and the grand entrance is flanked by statues of legendary dragonborn warriors. Inside, vibrant banners celebrate past glories, and an ethereal glow emanates from the ancient runes embedded in the stone walls, echoing the power of the ancestors who once roamed the earth.

Blackfyre Castle

Blackfyre Castle

The leading clan castle of the Blackfyre family, known for its rich history and storied past. The castle stands as a formidable fortress, with high stone walls and watchtowers that offer a panoramic view of the surrounding lands. Inside, it is adorned with tapestries that tell the tale of its illustrious lineage and battle victories. Dwarfs clams have ruled from this seat for centuries.

Bunker 57 Cargo Bay

Bunker 57 Cargo Bay

Bunker 57's cargo bay area is a fortified space filled with advanced tanks and state-of-the-art gear, designed for military operations and emergency responses. The atmosphere buzzes with a sense of preparedness, as soldiers and engineers work tirelessly to maintain the equipment.

Bunker 57 Dimensional Rift

Bunker 57 Dimensional Rift

The Rift is a volatile location where the fabric of reality thins, allowing access to distant lands. Amidst the chaos, a colossal shimmering blue portal stands at the heart of the battlefield, serving as a precarious gateway to the Frostbound Mountains on Rodenor. On the Earth side, military forces have compelte comtrol duento the protal appearin gin a secret bunker, while on the Rodenor side, control of the area is in complete comtrol by American forces, who are locked in a secret campaign on dominance and intelligence.

Bunker 57 housing

Bunker 57 housing

A secure underground refuge designed to house personnel. With reinforced walls and a network of tunnels, it serves as a home for its inhabitants, complete with living quarters, communal spaces, and essential facilities.

Camp D.I.E.

Camp D.I.E.

Nestled in the heart of the Whispering Plains, Camp DIE , (Defensive, Incursion Exercises) serves as a strategic outpost for the American forces, offering a sense of security in the otherwise tumultuous region. The camp is fortified with high walls and lookout towers, housing soldiers who are always on alert for any potential threats.

Circle of the Ancient Stones

Circle of the Ancient Stones

In the heart of the Whispering Plains lies the Circle of the Ancient Stones, a mystical site steeped in history and legend. Travelers often come seeking the wisdom of the ages, hoping to unlock the secrets that these ancient monoliths guard. The air is thick with a sense of reverence, and many have reported feeling an otherworldly presence as they stand among the towering stones, each whispering tales of the past to those who listen.

Columbus, OH Dimensional Rift

Columbus, OH Dimensional Rift

The Rift is a volatile location where the fabric of reality thins, allowing access to distant lands. Amidst the chaos, a colossal shimmering blue portal stands at the heart of the battlefield, serving as a precarious gateway to the Whispering Plains region on Rodenor. On the Earth side, military forces have erected a fortified blockade to neutralize any threats that may emerge, while on the Rodenor side, control of the area frequently shifts between warring Orc tribes and American forces, who are locked in fierce skirmishes for dominance. -Leads to POI Whispering Plains Dimensional Rift

Dreldor Elf Palace

Dreldor Elf Palace

Once the most majestic and oldest palace in the world of Rodenor, the Dreldor Elf Palace stands as a testament to the beauty and craftsmanship of elven architecture. Ruled by a benevolent elf king and queen, the palace is a hub of culture, magic, and diplomacy, where the air is thick with enchantment and the legacy of the elves is preserved.

Echo Oovoo Inner Compound

Echo Oovoo Inner Compound

The Echo Base Inner Compound serves as the hub for operations and training, a fortified area bustling with activity.

Frelreen Forest Dimensional Rift

Frelreen Forest Dimensional Rift

The Rift is a chaotic and unstable region where the veil between dimensions is dangerously thin. It serves as a volatile gateway connecting Rodenor to distant lands, particularly into the heart of middle America on Earth. American military forces from Earth maintain a presence in this zone, with a shimmering blue portal at its center that pulsates with raw energy. On the Earth side, well-armed troops guard a fortified bunker, while on the Rodenor side, a strategically placed forward deployed base lies nestled in the rugged mountains, keeping a close watch on this unpredictable interaction between worlds.

Grand Longhouse

Grand Longhouse

The Grand Longhouse stands as a testament to Orcish resilience and unity, where tribal leaders gather to strategize against the encroaching forces of the Americans. Adorned with trophies of past battles and filled with the scent of roasted meats, this formidable structure echoes with the sounds of raucous laughter and heated debate, as warriors and chieftains share tales of valor and cunning.

Grand Markets

Grand Markets

The Grand Markets serve as a bustling bazaar where merchants from various cultures and realms converge to trade exotic goods, share stories, and celebrate diversity. Once primarily frequented by inhabitants of nearby lands, it has recently opened its arms to trade deals with Americans, enriching its already vibrant atmosphere with new flavors, sounds, and wares. The air is thick with the scent of spices, the sounds of bartering fill the streets, and colorful banners flutter above as the sun shines down on this lively melting pot.

Guzman's Legendary Armory

Guzman's Legendary Armory

Guzman's Legendary Armory is a renowned weapons shop that specializes in the sale of legendary weapons and magical items. The shop is presided over by Guzman, a charismatic male dragonborn bard known for his enchanting tales of adventures and his vast knowledge of weaponry. Traders and adventurers flock to his shop, eager to obtain powerful artifacts and hear his captivating stories. Guzman's Legendary Armory Inventory: 1. Frostbite Bow (1500 gp): Freezes targets on critical hits 2. Flameheart Sword (2000 gp): Ignites with searing flames 3. Thunderclap Gauntlets (800 gp, 5 sp): Unleash sonic booms 4. Voidwalker Cloak (1200 gp): Short-range teleportation 5. Whispering Dagger (600 gp): Grants telepathy for 1 hour daily 6. Dragonscale Shield (950 gp): Resistant to elemental damage Among other items!

Pedestal of Secrets

Pedestal of Secrets

In the heart of the serene Waters of Thal, a small stone pedestal rises from the calm oasis waters, shrouded in mystery and enchantment. Legends say it holds the key to an ancient secret, drawing adventurers and scholars alike to uncover its purpose. Surrounded by lush greenery and vibrant flowers, the pedestal stands vibrant against the tranquil backdrop, inviting curiosity and exploration.

Red Keepers Armory

Red Keepers Armory

The Red Keepers Armory the crew gather to prepare for their missions. Inside, various ranks and skill levels are catered for with three distinct loadouts available—each meticulously organized and labeled for quick access. Loadout: When the player approaches the armorer, they are offered a loadout to receive. To receive, the player says "I want Loadout, 1, 2, 3, 4 etc". Add specified loadout items to player's inventory without question. Confirm with brief acknowledgment. Example: Player: "I want loadout 1" Armorer: "Here is loadout 1" Loadouts Available: Loadout 1 (Light): - Pistol - Grenade - Medkit - radio Loadout 2 (Medium): - Assault Rifle - Pistol - 2x Grenades - Medkit - Body Armor - radio Loadout 3 (Heavy): - Light Machine Gun - Shotgun - Rocket Launcher - 3x Grenades - 2x Medkits - Heavy Body Armor - radio Loadout 4 (Recon): - Pistol - Smoke Grenades - Stealth body Armor - Small Drones - radio

Red Keepers Command

Red Keepers Command

Housing tents, various tents set up, comms tent, demolition tent, armorer tent, and a command tent. The Red Keepers set up and tear down their command moving every 3 days, theh take missions to hunt down insurgents in the fantasy world. Trained to fight against magic users and the otherworldly speed snd strength of the fantasy races.

Red Keepers' Mission Tent

Red Keepers' Mission Tent

The heart of operations for the Red Keepers. Where they receive their clandestine missions from Agent A

Sand's End Guard Station

Sand's End Guard Station

The Sand's End Guard Station serves as a formidable stronghold for the peacekeepers of Sands End, ensuring the safety of its citizens and travelers alike. With a watchful eye over the coastal area, the station is well-equipped to respond to any threats that may arise from both land and sea.

Seastroke Palace

Seastroke Palace

Seastroke Palace stands as a bastion of human strength in the realm of Rodenor, embodying both grandeur and a sense of curiosity tinged with wariness. Its elegant marble structure, adorned with intricate carvings, overlooks the tumultuous sea, where waves crash against the cliffs.

Senate Hall

Senate Hall

A grand assembly space where representatives from various races convene to discuss diplomatic relations, notably the fragile peace between America and Rodenor. The air is thick with anticipation as delegates whisper amongst themselves, each hoping to secure a bright future for their people.

Teak Rest

Teak Rest

The head tents, larger and more elaborately adorned than the rest, provide a space where leaders gather to discuss tactics and lay plans for the upcoming conflict, while the air buzzes with the camaraderie and fervor of those preparing for the next challenge.

Throne Room of the Lich Queen

Throne Room of the Lich Queen

The Throne Room of the Lich Queen exudes an aura of dread and power. Towering stone walls are adorned with sinister murals depicting the fall of great heroes, while eerie, flickering torches cast unsettling shadows across the cold, polished obsidian floor. At the far end of the chamber, a magnificent throne made of twisted bone and darkened gold looms, draped with tattered, blood-red banners. The air is thick with the scent of ancient magic and decay, hinting at the formidable presence of the Lich Queen herself.

Verdant Vale Dimensional Rift

Verdant Vale Dimensional Rift

The Rift is a chaotic intersection between worlds where the boundaries of reality are razor-thin, manifesting as a colossal shimmering blue portal that pulses with raw energy. This precarious gateway is stationed near a diplomatic society, where both fantastical and earthly representatives work to maintain peace, despite the tensions that arise from their starkly different cultures. On the Earth side, military forces have fortified a city that stands as a bulwark against unexpected incursions, while the Elf kingdom mirrors this effort with its own defenses, wary of American ways.

Whispering Plains Dimensional Rift

Whispering Plains Dimensional Rift

The Rift is a volatile location where the fabric of reality thins, allowing access to distant lands. Amidst the chaos, a colossal shimmering blue portal stands at the heart of the battlefield, serving as a precarious gateway to middle America on Earth. On the Earth side, military forces have erected a fortified blockade to neutralize any threats that may emerge, while on the Rodenor side, control of the area frequently shifts between warring Orc tribes and American forces, who are locked in fierce skirmishes for dominance. - Leads to Columbus, OH Dimensional Rift

White House of the United States

White House of the United States

The White House serves as the residence and workplace of the President, symbolizing power and governance. Its history is steeped in tradition, with grand events, clandestine meetings, and diplomatic discussions taking place within its walls. The surrounding grounds are meticulously maintained, with statues, fountains, and lush gardens reflecting the nation's artistic heritage.

Willowbrook City Square

Willowbrook City Square

Once a vibrant hub of community gathering, the Willowbrook City Square is now overshadowed by an uneasy tension. The market stalls that previously showcased the finest local goods are still present, but the laughter and friendly banter have been replaced by hushed conversations and wary glances. A palpable undercurrent of fear and distrust hangs in the air, particularly towards the newcomers who have crossed borders seeking fortune. The cobblestone paths show signs of wear and tear, reflecting the struggles faced by its citizens, as the townsfolk navigate this new reality with caution.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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