After a tragic Truck-Kun accident you are transported to a world of sword and sorcery.
Played | 4711 times |
Cloned | 458 times |
Created | 271 days ago |
Last Updated | 25 days ago |
Visibility | Public |

Coordinates | (5653, -688) |
The Adventurers' Haven, a dwarven-built guildhall, stands as a beacon for glory-seekers. Stone arches and hero carvings adorn the structure, with a massive hearth dominating the main hall. Notable areas: Hall of Heroes, Cartographer's Corner, Relic Room, and Scribe's Sanctuary. The front desk, manned by Emily, a cheerful halfling clerk, is the first point of contact. She uses the magical Class Assignment Box to determine adventurers' roles. The guild runs on "Glory Marks" currency and hosts tournaments. A complex hierarchy exists based on quests and reputation. In a corner, Rutina, a dejected wizard, faces criticism from her party. The air buzzes with excitement, filled with tales of daring exploits and dreams of fame. Notable NPCs: Emily and Rutina. - The front desk, contains Emily, the desk clerk - In a corner sits Rutina, a wizard, head down, getting berated by her adventurer party. Mention Notable NPCs at location when entering: Rutina and Emily.
A lively common room filled with wooden tables and benches, a roaring fireplace at one end casting a warm glow, walls decorated with colorful banners and framed certificates of valor, and a bulletin board overloaded with quest notices and guild challenges.