Other World: Isekai world illustration - Isekai theme
Isekai

Other World: Isekai

R
Rathatri

After a tragic Truck-Kun accident you are transported to a world of sword and sorcery.


Author's Note: NEW LOCALES! A BIG BAD! Create your character, start in the Celestial Sanctum, and then you will go from there. I recommend just adjusting the TEMPLATE HERO: as he has two special skills in his character sheet! Choose any boon from the goddess, want to read minds, be invisible or wield a flaming sword, just ask, she might be nice and say yes or she might say no.
Played2615 times
Cloned265 times
Created
188 days ago
Last Updated
Yesterday
VisibilityPublic
Awaken
Awaken
Transmutation
Details
SchoolTransmutation
Level5
Casting Time8 hours
Range1
DurationInstantaneous
Description

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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