Isekai
After a tragic Truck-Kun accident you are transported to a world of sword and sorcery.
Author's Note: NEW LOCALES! A BIG BAD!
Create your character, start in the Celestial Sanctum, and then you will go from there.
I recommend just adjusting the TEMPLATE HERO: as he has two special skills in his character sheet!
Choose any boon from the goddess, want to read minds, be invisible or wield a flaming sword, just ask, she might be nice and say yes or she might say no.
Played | 4536 times |
Cloned | 440 times |
Created | 264 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |