Other World: Isekai world illustration - Isekai theme
Isekai

Other World: Isekai

R
Rathatri

After a tragic Truck-Kun accident you are transported to a world of sword and sorcery.


Author's Note: NEW LOCALES! A BIG BAD! Create your character, start in the Celestial Sanctum, and then you will go from there. I recommend just adjusting the TEMPLATE HERO: as he has two special skills in his character sheet! Choose any boon from the goddess, want to read minds, be invisible or wield a flaming sword, just ask, she might be nice and say yes or she might say no.
Played2615 times
Cloned265 times
Created
188 days ago
Last Updated
Yesterday
VisibilityPublic
Find Steed
Find Steed
Conjuration
Details
SchoolConjuration
Level2
Casting Time10 minutes
Range30
DurationInstantaneous
Description

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with it telepathically. You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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