Arthandor - mystery world world illustration - Fantasy theme
Fantasy

Arthandor - mystery world

S
SonkaDrimka

Arthandor: a magical realm of floating continents, glowing mists, and ancient ruins


Author's Note: A mystical world where sprawling continents float above vast seas of shimmering mist, Arthandor is a realm where magic weaves through the air like threads of light, shaping the lives of its denizens. It is a land of ancient kingdoms, enigmatic ruins, and untamed wilderness where legends come alive and destiny awaits.
Played57 times
Cloned3 times
Created
149 days ago
Last Updated
55 days ago
VisibilityPublic
Ashclaw Scorpion
CR 6Medium Beast
Ashclaw Scorpion
HP Range40 - 50 (Avg: 45)
AC17
XP2300

Description

A towering scorpion with ash-colored chitinous armor, the Ashclaw Scorpion is a deadly predator of the dunes. Its pincers can crush stone, and its tail drips with a venom potent enough to kill a camel in seconds. Its back is often mistaken for a rock formation, allowing it to ambush travelers.

Details
SizeMedium
TypeBeast
CR6
XP2300
LanguagesUnderstands Primordial but cannot speak.
Defenses
Armor Class17
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Burrow Ambush

The scorpion can burrow into the sand as a bonus action and reappear in a different location within 30 feet. It can make a surprise attack if it does so.

Crushing Pincers

The Ashclaw Scorpion makes a melee attack with its pincers. On a hit, it deals 2d8 + 5 bludgeoning damage.

Venom Sting

The scorpion can make a sting attack with its tail. On a hit, the target takes 1d10 + 5 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage at the start of each of its turns until it succeeds on the save.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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