Arthandor: a magical realm of floating continents, glowing mists, and ancient ruins
Played | 57 times |
Cloned | 3 times |
Created | 149 days ago |
Last Updated | 55 days ago |
Visibility | Public |
Description
A colony of oversized scarabs with jeweled carapaces that glimmer in the desert sun. The swarm moves as one, a living tide of glittering menace. Each scarab carries a fragment of ancient magic within its tiny body, making them a formidable foe in the sands near their nesting ground.
Size | Small |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 30 - 42 (Avg: 36) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Burrowing Escape
If the swarm is overwhelmed, it can burrow underground as a reaction, disappearing from view. It re-emerges in a space within 30 feet of its original location on its next turn.
Carapace Reflect
When the swarm is targeted by a spell that requires an attack roll, roll a d20. On a roll of 11 or higher, the spell is reflected back at the caster as if it were targeting them.
Swarm Tactics
The swarm can occupy the same space as a creature and can move through creature spaces. When it attacks, each creature in the area must make a Dexterity saving throw or take 2d6 slashing damage at the start of its turn.