Fantasy
Arthandor: a magical realm of floating continents, glowing mists, and ancient ruins
Author's Note: A mystical world where sprawling continents float above vast seas of shimmering mist, Arthandor is a realm where magic weaves through the air like threads of light, shaping the lives of its denizens. It is a land of ancient kingdoms, enigmatic ruins, and untamed wilderness where legends come alive and destiny awaits.
Played | 57 times |
Cloned | 3 times |
Created | 150 days ago |
Last Updated | 56 days ago |
Visibility | Public |
HP Range75 - 90 (Avg: 83)
AC15
XP1600
Description
Ghostly remnants of fallen dwarven and orcish soldiers, their spectral forms still clad in tattered armor and wielding broken weapons. These wraiths are bound to the battlefield, cursed to reenact their final moments in an endless cycle of anguish.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1600 |
Languages | Common, Infernal |
Defenses
Armor Class | 15 |
HP Range | 75 - 90 (Avg: 83) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Echo of the Battle
Summons ghostly echoes of their comrades (3 spectral allies) to confuse and overwhelm intruders. All affected enemies must make a Wisdom saving throw or be frightened for 1 minute.
Haunting Strike
A chilling spectral blade attack that deals 2d10 necrotic damage and reduces the target's Strength score by 1d4 until the start of the wraith's next turn.
Wailing Charge
Lets out a mournful cry that reaches all enemies within 30 feet, forcing them to make a Wisdom saving throw or suffer disadvantage on their next attack roll.