Fantasy
Arthandor: a magical realm of floating continents, glowing mists, and ancient ruins
Author's Note: A mystical world where sprawling continents float above vast seas of shimmering mist, Arthandor is a realm where magic weaves through the air like threads of light, shaping the lives of its denizens. It is a land of ancient kingdoms, enigmatic ruins, and untamed wilderness where legends come alive and destiny awaits.
Played | 57 times |
Cloned | 3 times |
Created | 149 days ago |
Last Updated | 55 days ago |
Visibility | Public |
HP Range200 - 250 (Avg: 225)
AC17
XP5900
Description
A massive construct forged from the very blood-soaked earth and the shattered remains of war. Its body glows faintly with a crimson hue, veins of magical energy pulsating through the stone.
Details
Size | Large |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands Primordial but cannot speak. |
Defenses
Armor Class | 17 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crimson Aura
The Bloodstone Golem emits a necrotic energy field. Enemies within 10 feet must make a DC 15 Constitution saving throw or take 2d6 necrotic damage at the start of their turn.
Earthshatter Stomp
The golem slams its foot into the ground, creating fissures and sending shockwaves that knock enemies within a 15-foot radius back 10 feet and dealing 3d8 bludgeoning damage.
Regeneration
At the start of its turn, the Bloodstone Golem regains 10 hit points if it has at least 1 hit point.