Arthandor - mystery world world illustration - Fantasy theme
Fantasy

Arthandor - mystery world

S
SonkaDrimka

Arthandor: a magical realm of floating continents, glowing mists, and ancient ruins


Author's Note: A mystical world where sprawling continents float above vast seas of shimmering mist, Arthandor is a realm where magic weaves through the air like threads of light, shaping the lives of its denizens. It is a land of ancient kingdoms, enigmatic ruins, and untamed wilderness where legends come alive and destiny awaits.
Played57 times
Cloned3 times
Created
149 days ago
Last Updated
55 days ago
VisibilityPublic
Mother of Cave Spiders
CR 10Huge Monstrosity
Mother of Cave Spiders
HP Range150 - 180 (Avg: 165)
AC17
XP5900

Description

The Mother of Cave Spiders is a fearsome and legendary creature, towering over adventurers with a dark aura of menace. She is fiercely protective of her brood, willing to go to any lengths to save her unhatched spiderlings. Dwelling in the depths of shadowy caverns, she awaits any intruders who dare to trespass in her realm, showing no mercy to those who endanger her children.

Details
SizeHuge
TypeMonstrosity
CR10
XP5900
LanguagesUndercommon, Dark Speech
Defenses
Armor Class17
HP Range150 - 180 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 25 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Multiattack

The Mother of Cave Spiders can make three attacks: one with her bite and two with her legs.

Summon Spiderlings

Once per day, the Mother of Cave Spiders can summon 1d6 + 2 Swarm of Spiders to assist her in battle. They appear in unoccupied spaces within 30 feet of her.

Web

Ranged Weapon Attack: +9 to hit, range 60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. A restrained target can use its action to make a DC 16 Strength check, freeing itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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