Fantasy
Arthandor: a magical realm of floating continents, glowing mists, and ancient ruins
Author's Note: A mystical world where sprawling continents float above vast seas of shimmering mist, Arthandor is a realm where magic weaves through the air like threads of light, shaping the lives of its denizens. It is a land of ancient kingdoms, enigmatic ruins, and untamed wilderness where legends come alive and destiny awaits.
Played | 57 times |
Cloned | 3 times |
Created | 149 days ago |
Last Updated | 55 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |