Arcane Empires:Five Families of Enchanted NewYork world illustration - Urban Fantasy, Historical Fiction theme
Urban Fantasy, Historical Fiction

Arcane Empires:Five Families of Enchanted NewYork

k
kidrock

1946 NYC: Five magical crime families vie for power in a noir-fantasy world.

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Created
351 days ago
Last Updated
37 days ago
VisibilityPublic
Feeblemind
Feeblemind
Enchantment
Details
Level8
Range150
Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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