Space Medieval
Think Lord of the Rings but make it space.
Author's Note: Hi! I hope whoever stumbles upon this campaign enjoys this homebrew I created with my after-school kiddos (I run a middle school D&D club). We had so much fun putting this together.
Played | 0 times |
Cloned | 0 times |
Created | 75 days ago |
Last Updated | 55 days ago |
Visibility | Public |
Sword of Wounding
Weapon
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 3.00 lb. |
Cost | 0 Gold Credits |
Description
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.