Symphony of the Night Sky world illustration - Space Medieval theme
Space Medieval

Symphony of the Night Sky

l
lhathaway

Think Lord of the Rings but make it space.


Author's Note: Hi! I hope whoever stumbles upon this campaign enjoys this homebrew I created with my after-school kiddos (I run a middle school D&D club). We had so much fun putting this together.
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Created
64 days ago
Last Updated
44 days ago
VisibilityPublic
Divine Word
Divine Word
Evocation
Details
SchoolEvocation
Level7
Casting Time1 bonus action
Range30
DurationInstantaneous
Description

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points: - 50hp or less: deafened for 1 minute - 40 hp or less: deafened and blinded for 10 minutes - 30 hp or less: blinded, deafened and dazed for 1 hour - 20 hp or less: killed instantly. Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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