Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books! Based on the works of Rick Riordan with additional elements from God of War, DC Comics, and more.
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Created | 266 days ago |
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Abandoned Vanir Village
An ancient village once inhabited by the Vanir gods Freya and Freyr, now deserted and overgrown, filled with remnants of divine magic and nature's reclaiming touch.
Aeaea
Aeaea is the mythological island home of Circe, a sorceress and minor goddess in Greek mythology. The island is described in Homer's Odyssey as a place of woods and brush, with Circe's palace in a wooden glen. The island is also home to wild animals, such as wolves and mountain lions, that Circe has bewitched with magical drugs.
Aesir Prison Wreckage
The shattered remains of an ancient Aesir prison lie scattered across the frozen wastelands of Niflheim, its broken walls half-buried in ice and snow, echoing with the whispers of lost souls.
Alfheim
Alfheim is one of the Nine Worlds, more specifically the one inhabited by the light elves. The Light of Alfheim is also where the Bifröst gets its power source to traverse the realms through Týr's Temple. While the Light is in the home of all Elves, the Light and Dark subraces have been at war for its possession for centuries, with the Light of Alfheim having changed masters back and forth over two hundred and thirteen times. According to Hearthstone, it isn't that different from Midgard, only brighter, and without nighttime. It can only be accessed through falling.
Asgard
Asgard was a plane within the Nine Realms and the home world of the Asgardians located in space. It is not round like the Earth, does not spin on its axis, and does not revolve around a star. It is a flat, asteroid-like mass that has a surface with a vertical gravitational pull, similar to that of the Earth, in order to keep the citizens and their cities from floating into the void. There are natural nexus portals that exist on Asgard, due to deposits of the wormhole-sensitive, crystal-like material used in the construction of the Bifrost Bridge.
Atlantic Ocean
The Atlantic Ocean is the second-largest of the world's five oceanic divisions, with an area of about 85,133,000 km². It covers approximately 17% of Earth's surface and about 24% of its water surface area. It contains the Sea of Monsters, a sea in which Polyphemus, Scylla and Charybdis, the Sirens, and other monsters and godly things, like Circe, the sorceress, live in. Because of its large triangular size, the Mist hasn't been able to hide it completely and the area has become famous among mortals because of the planes and ships that disappear there. The Sea of Monsters is known to mortals as the Bermuda Triangle.
Atlantis
Atlantis is the location of Poseidon's underwater palace. It is an underwater city inhabited by merpeople and their allies. Atlantis is as big as the city on Mount Olympus, with wide courtyards and columned pavilions. Twenty or thirty buildings are made of abalone, white but gleaming with rainbow colors. Fish and octopi dart in and out of the windows. The gardens are full of exotic sea plants and coral colonies, with luminescent jellyfish drifting about like Christmas lights. It is home to the ancient, isolated, and highly advanced Atlantean culture.
Bay of Bounty
The Bay of Bounty in Svartalfheim is similar to Midgard's Lake of Nine. Able to be traversed by boat, it connects Nidavellir to many assorted beaches, mining rigs, and the path up to The Forge and mines beyond. While the bay itself doesn't have any enemies or major collectibles to speak of, there are plenty of resources to mine from the water where you can spot glowing patches, and barrels to break by rowing into them.
Bog of the Forgotten
The Bog of the Forgotten is a deep, dense swampland forest located within the Island of Creation. It is called the Bog of Forgotten because the Gifts of Experience are laid almost right after the entrance of the Bog, but they are not reached. The bog contains lots of dense foliage, poisonous waters and ruined ancient temple remains.
Burning Cliffs
A jagged expanse of towering cliffs and molten lava flows, the Burning Cliffs are a harsh, fiery landscape where the air shimmers with heat and ash constantly falls like snow. The ground is cracked and glowing with magma veins, and the sky is perpetually darkened by smoke and embers.
Camp Cabin Area
The central area where all of Camp Half-Blood's cabins are located.
Camp Half-Blood
Camp Half-Blood is a Greek demigod training facility located on the north shore of Long Island. The camp is directed by the god Dionysus, who the campers call "Mr. D," and Chiron, a Centaur who is the activities director. It is also the Greek counterpart of Camp Jupiter, a Roman camp between Oakland, California and Berkley, California.
Camp Half-Blood Forest
The Camp Half-Blood Forest is a forest surrounding Camp Half-Blood. It is full of monsters, and Capture the Flag is often played in it by the campers on Fridays. Chiron advises campers not to enter unless they are armed or with someone else.
Camp Jupiter
Camp Jupiter is a camp designated to protect and train the children of the Roman gods and their descendants. Its entrance is a service tunnel near the main Caldecott Tunnel in the Oakland Hills, near San Francisco. The current praetors are Hazel Levesque and Frank Zhang. It is the Roman counterpart to Camp Half-Blood.
Canoe Lake
The Canoe Lake is where the campers canoe.
Central Park
A vast green expanse offering a respite from urban life. It’s a perfect place for secret meetings, ambushes, or nature-based quests.
Chelsea
Located on the west side of Manhattan, Chelsea is a mix of historic townhouses, modern high-rises, and converted industrial spaces. The district stretches from 14th to 34th Streets, between the Hudson River and Sixth Avenue. Home to a wide array of artists, professionals, and long-time residents, Chelsea is a cultural melting pot. The neighborhood is known for its LGBTQ+ friendly atmosphere, making it a welcoming space for diverse identities and stories. Chelsea is a hub for art galleries, trendy boutiques, and eclectic dining options. Adventurers can find unique items, rare art pieces, and culinary delights while exploring its streets.
Cliffside Ruins
Ancient stone structures cling precariously to the jagged cliffs overlooking a stormy sea, remnants of a long-lost civilization known for their mastery of elemental magic.

Cottus
Cottus was one of the three Hecatonchires. He was the first to break a blood oath with a god and to be punished by the Furies, becoming a titan-sized living-prison called the Prison of the Damned. After the First Titan War, Cottus pledged a blood oath to Zeus, only to later betray him. Displeased by this betrayal, the Furies hunted him down to torture him without end, as they saw death would be too merciful for such a crime. He became an example to all, with his body being converted into a prison for those who followed his example.
Crete
Crete was the home of the ancient Minoan civilization (named after its most famous ruler King Minos). While their language and culture was not Greek, they influenced later Greek civilization significantly. Minoan civilization lasted from about 2600 BC to 1250 BC, reaching its height from 1700-1450 BC.
Crossroads
The Crossroads is a location between the Domain of Death and the Mortal Plane. The Crossroads serves as a hastily made ramshackle safe haven, home and base of operations for those that have been displaced.
Docks of Vadgelmir
A chilling, fog-laden dock in Helheim where the souls of the dead embark on their final voyage across the icy waters to the afterlife. The air is thick with the scent of brine and decay, and ghostly figures drift silently among the creaking ships.
Domain of Death
The Domain of Death is Thanatos's realm, a purgatory existing between the earth and the Underworld. The realm is claimed to have existed long before the reign of Mount Olympus and is feared by mortals and gods alike. It also serves as the space between the primordial void and the Mortal Plane.
East Village
The East Village is known for its happening nightlife. Old-school bars, music venues, and performance spaces share the streets with posh cocktail lounges and hip restaurants. Daytime sees a more laid-back crowd browsing boutiques, vintage shops and tattoo parlors, and dining at casual cafes. Once the epicenter of the city's punk scene, St. Mark's Place now features of-the-moment fast-food eateries and souvenir shops.

Elysium
Elysium is a paradise and a resting place for the dead located in the Underworld. Initially separate from the Underworld, Elysium was reserved for good mortals, heroes, and demigods who had died a hero's death or lived a good life. Chosen by the judges, the souls of mortals and demigods who have been good, righteous, and/or heroic, would remain after death to live a blessed and happy eternal death, and indulge whatever employment they had enjoyed in life.

Eternal Chasm
A bottomless chasm in the frozen realm of Niflheim, shrouded in perpetual mist and icy winds, rumored to be a gateway to the underworld.
Europe
Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. Europe’s largest islands and archipelagoes include Novaya Zemlya, Franz Josef Land, Svalbard, Iceland, the Faroe Islands, the British Isles, the Balearic Islands, Corsica, Sardinia, Sicily, Malta, Crete, and Cyprus. Its major peninsulas include Jutland and the Scandinavian, Iberian, Italian, and Balkan peninsulas. Indented by numerous bays, fjords, and seas, continental Europe’s highly irregular coastline is about 24,000 miles (38,000 km) long.

Field of Mars
Where the campers have their War Games, marching drills, and the occasional monster hunting. Every War Game, the legionnaires build a new fort so that they never have the same challenge twice. The field has many trenches and hidden tunnels.
Fields of Asphodel
The Fields of Asphodel is a section in the Underworld where indifferent or ordinary souls who lived a life of neither good or evil are sent to live after death. The majority of all souls go here once they are judged. It is said that after his death, Daedalus was assigned to create roads and overpasses in the Fields of Asphodel, to ease down the traffic. It is said that all souls that are neutral are to drink from the River Lethe before entering the fields, losing their identities and memories. However, the blind prophet Tiresias was also able to retain his old life when speaking to Odysseus. The fields are a somewhat negative outlook on the afterlife for those who make little impact during their lives. Neutral souls go there if they choose to go through the "EZ Death" train line at the gates to the Underworld, instead of accepting judgement. It is sometimes said that it was a plain of Asphodel flowers, which were a favorite food of the dead in Greece.
Fields of Punishment
The Fields of Punishment is a location in the Underworld, where mortals are punished for horrible deeds they did in life, using a variety of horrible torturous methods. It can be described as "Imagine your worst fear. Now imagine it being ten times worse. Now imagine living that fear forever." Likely dozens of demigods (mostly children of Hecate) were sent to the Fields of Punishment as they fought on Kronos' side in the Second Titan War.

Freyr's Camp
A rustic camp nestled in a lush forest clearing, serving as a temporary base for a group of nature worshippers and hunters devoted to Freyr, the god of fertility and prosperity.
Frozen Caverns
A vast network of icy caverns beneath the eternal snows of Niflheim, housing ancient temples buried under thick layers of snow and ice, remnants of a forgotten frost deity's worship.
Garment District
Located in the heart of Midtown Manhattan, the Garment District spans from 34th to 42nd Streets between Fifth and Ninth Avenues. The area is dense with tall buildings housing showrooms, factories, and fabric shops. A dynamic blend of designers, seamstresses, buyers, and fashion students. The district is known for its fast-paced, creative energy and its role in shaping global fashion trends. The Garment District is the heartbeat of New York’s fashion industry. Adventurers might discover rare fabrics, unique fashion items, and opportunities to engage in quests related to the world of haute couture and street fashion.
Gleaming Bale
Gleaming Bale is a desolate expanse in Helheim, scattered with the ruins of ancient castles whose once-glorious spires now crumble under the weight of time and frost. The area is steeped in eerie silence, broken only by the whispering winds and distant echoes of forgotten battles.
Gnipahellir Landing
A grim, icy shore in Helheim where souls arrive from the mortal realm, marked by jagged black rocks and freezing mist.
Goddess Waterfalls
A breathtaking series of cascading waterfalls believed to be blessed by the goddess of nature, surrounded by lush, enchanted forests and shimmering pools that radiate divine energy.
Grand Spire
Towering high above the Island of Creation is a massive Spire that juts forth through the ground and pierces the sky with its height. Within it, dwell the Sisters of Fate. The spire actually appears as a gigantic statue of a bird (most likely the Phoenix) with its wings wrapped around itself.
Great Chasm
The Great Chasm was a giant canyon, full of broken passageways, on the Island of Creation between the Lowlands and the Palace of the Fates.
Greece
Greece, also known as the Hellenic Republic, is a country in South-Eastern Europe and in Greek mythology, the place where the Greek Gods were born. Greece was where Western Civilization was born, and it means that all civilizations after it had a piece of its culture. It is mentioned many times throughout the series and is considered the first home of the Olympians. As Western Civilization centered itself in other nations, the gods moved with along with it.

Gyges
Gyges is one of the three Hecatonchires. Having fifty heads and one hundred arms, massive size, and deformed bodies, they are hideous creatures that are the sons of Ouranos and Gaia. Gyges is the brother of Briares (also known as Aegaeon) and Cottus. Gyges, one of the three Hecatonchires, is the island itself and has remained dormant for a long time.
Half-Blood Hill
Half-Blood Hill is one of the hills surrounding the valley where Camp Half-Blood is located. The Golden Fleece now protects the hill, since the tree no longer uses Thalia's spirit. Peleus, the dragon, guards the Golden Fleece. Mortals and monsters cannot go past the hill's magic borders, unless one of the campers, Chiron, or Mr. D allow them in. To mortals, Half-Blood Hill is a strawberry farm. It serves as the main entrance to camp.
Helgrind
A sprawling network of ancient caverns and ruins beneath Helheim, filled with eerie frost-covered stone structures and remnants of a long-lost civilization. The area is shrouded in perpetual twilight, with chilling winds whispering through the tunnels.
Helheim
Helheim is one of the Nine Worlds and is the land of the dead for those who die outside of battle (e.g., from ailments such as old age and disease). It is comprised of a preliminary area and path from Tyr's Temple to the Bridge of the Damned - from which no one can return. The realm is ruled by the goddess Hel and watched over by Hræsvelg.
Inner Sanctum
The Inner Sanctum is the "inner" part of the Temple of the Fates. It lies beyond the Throne of Lahkesis. There are three murals describing past, present, and future events. The first referencing the Great War between the Titans and Olympians in the past and the threat of its revival, the second referencing the Seven fighting Gaea and the Gigantes, and the last referencing an unclear future.
Island of Creation
The Island of Creation is the place where all life began in Greece. According to legend, it is home to the Sisters of Fate and is located at the very edge of the Greek world. It's so far from any sort of civilization that it would take at least six days riding a Pegasus nonstop to reach it from near the center of Greece. It's also one of the most heavily guarded places known to man, as any who can defeat the sisters will be able to change their fate and control time itself.
Isles of the Blest
The Isles of the Blest (or the Fortunate Isles) are a group of three paradise islands in the center of Elysium. It is reserved for those who, upon entering the Underworld, are judged and return to Elysium three times in a row after being reborn. They are thought to be the equivalent of islands on the western edge of the Earth, with continuous sunlight. Very few people make it to the Isles, as many prefer eternal residence in the pleasant Elysium to risking rebirth and ending up in Asphodel or the Fields of Punishment at the end of another life.
Italy
Italy, a European country with a long Mediterranean coastline, has left a powerful mark on Western culture and cuisine. Its capital, Rome, is home to the Vatican as well as landmark art and ancient ruins. Other major cities include Florence, with Renaissance masterpieces such as Michelangelo’s "David" and Brunelleschi's Duomo; Venice, the city of canals; and Milan, Italy’s fashion capital. Italian culture has deep historical roots in Roman civilization, the Catholic Church, and the Renaissance.
Jötunheim
Jötunheim, also known as Jötunheimr and Utgard, is one of the Nine Realms of the World Tree, home of the ancient race of Jötnar. Jötunheim contains many inhabitant wildlife, including deer, antelopes, wildebeests, foxes, yak, bark squirrels, jerboa-like rodent, birds, some lizards, snakes (possibly), and even native wolves. Some environments also contains of fairies seen flying around, horseshoe-like arthropod near the stream water, butterflies and moths on lavish trees, and bright fireflies in dusk.

Little Tiber
The Little Tiber is a river that flows in Camp Jupiter. It is not as large as the original Tiber river in Rome, which is why the campers of Camp Jupiter call it the "Little Tiber." It flows with the power of the original Tiber, and is able to wash away Greek blessings.
Manhattan
Surrounded by the Hudson, East, and Harlem Rivers, Manhattan is a bustling island city with towering skyscrapers and sprawling parks. The landscape features iconic sites such as Central Park, Times Square, and the Empire State Building. A melting pot of cultures, Manhattan is home to diverse inhabitants from all over the world. The city's society is vibrant and ever-changing, from Wall Street moguls to struggling artists. A global financial hub, Manhattan boasts numerous opportunities for trade, commerce, and wealth accumulation. Adventurers might find lucrative jobs, rare items, and unique quests within its borders.
Massachussetts
Massachusetts, officially the Commonwealth of Massachusetts, is a state in the New England region of the Northeastern United States. It borders the Atlantic Ocean and the Gulf of Maine to its east, Connecticut and Rhode Island to its south, New Hampshire and Vermont to its north, and New York to its west.
Midtown East
Spanning from 42nd to 59th Streets between Fifth Avenue and the East River, Midtown East is characterized by its towering skyscrapers, luxury hotels, and historic landmarks. The district serves as a gateway to many of New York City's most iconic sites. A dynamic blend of high-powered business executives, tourists, and residents. The district’s atmosphere is one of constant motion, driven by commerce, culture, and finance. Midtown East is a financial and commercial powerhouse. Adventurers might find valuable goods in upscale boutiques, encounter influential figures, or take on quests related to corporate intrigue and financial heists.
Midtown West
Spanning from 34th to 59th Streets, between Fifth Avenue and the Hudson River, Midtown West is the bustling heart of Manhattan. It’s an eclectic mix of towering skyscrapers, iconic landmarks, and lively streets. A vibrant melting pot of professionals, tourists, and long-time residents. The district thrives on its diversity, with people from all walks of life contributing to its dynamic atmosphere. Midtown West is a powerhouse of commerce and entertainment. Adventurers might discover opportunities in luxury retail, world-class dining, and vibrant nightlife. It's a prime spot for gathering resources and forging connections.
Midwestern United States
The Midwestern United States is one of the four census regions defined by the United States Census Bureau. It occupies the northern central part of the United States. It was officially named the North Central Region by the U.S. Census Bureau until 1984. The Midwestern United States (or Midwest) is a name for the north-central states of the United States of America. The Midwest is composed of Nebraska, Indiana, Illinois, Iowa, Kansas, Minnesota, Missouri, Michigan, North Dakota, Ohio, South Dakota and Wisconsin.
Mist Fields
A vast expanse of cold, fog-laden fields shrouded in perpetual mist, where visibility is low and the air is biting with frost. The ground is uneven and dotted with frozen pools and twisted, frost-covered vegetation, creating an eerie and desolate landscape.

Molten Lowlands
A vast expanse of scorched earth and flowing lava rivers, the Molten Lowlands are a dangerous terrain of intense heat and unstable ground, home to fire elementals and magma beasts.
Mortal Plane
The physical plane of existence and the living world where the mortals dwell, also known as Midgard. The mortal plane is covered by the Mist, a supernatural force controlled by the goddess Hecate that twists a mortal's sight from seeing monsters, gods, Titans, and other supernatural occurrences by replacing them with things the mortal mind knows about and can comprehend. Some mortals can see through the Mist as well, including Rachel Elizabeth Dare, May Castellan and Sally Jackson. Demigods and mythical creatures can all see through the Mist at most times, though sometimes the Mist is strong enough to fool even demigods.
Muspelheim
Muspelheim is one of the Nine Worlds, more specifically the one inhabited by the Fire Giants and ruled by Surt. Along with Niflheim, Muspellheim was one of the first worlds created. It is the world of fire and heat. Long ago, this fiery realm sparked the dawn of creation of the Norse cosmology when its fire met in Ginnungagap with the ice from Niflheim, the other primordial realm. The place where the two realms meet—a unique feat among the Nine Realms—then became known as the Spark of the World.
New Rome
New Rome is guarded by the Roman campers of Camp Jupiter in order to be a refuge for Roman demigods, legacies, nature spirits, and minor gods. It is located somewhere along the Little Tiber and Romans must serve ten years in the legion to live and retire there. Currently, it is located in California in the Western United States of America in the Berkeley Hills. The buildings are made of white marble with red-tiled roofs and include townhouses and shops (in addition to the domed Senate house), a forum studded with statues and columns, and models of the Circus Maximus and the Coliseum. Some of the marble buildings have domes and columned porticoes, like national monuments. Others look like palaces, with golden doors and large gardens. The open plaza resembles an open-air market with freestanding columns, fountains, and statues.
New York
New York is a state in the northeastern U.S., known for New York City and towering Niagara Falls. NYC’s island of Manhattan is home to the Empire State Building, Times Square and Central Park. It consist of 5 boroughs: Manhattan, Queens, Bronx, Brooklyn, and Staten Island. The Brooklyn Bridge connects Manhattan with the borough of Brooklyn. The iconic Statue of Liberty stands in New York Harbor. To the east, Long Island has beaches, the Montauk Lighthouse, the ritzy Hamptons and Fire Island.
Nidavellir
Nidavellir is a sprawling dwarven city nestled in the rugged hills of Svartalfheim, known for its masterful stonework and deep mines rich with rare metals and gems.
Niflheim
Niflheim is one of the Nine Worlds, more specifically the primordial world of ice and frost. It was one of the first two worlds in existence, alongside Muspelheim. The only known plant life able to grow in Niflheim appears to be the Raven Tree, a giant tree whose trunk is sheathed in jagged, massive ice crystals, suggesting that native life is possible though no fauna can be found here. The closest thing to animal life that exists are the souls of Odin's Ravens, who roost in the tree. The Mist Fields also have several structures including Nordic stone statues and a metallic female statue covered in snow, far from the canyons where the pieces of the enormous skeletal corpse of Auðumbla, the Primordial Cow, laid in their final resting places. It is also known as the World of Dark Mist, and is the land from which eleven poisonous rivers run.
Noatun's Garden
A mystical garden in Vanaheim, filled with vibrant, otherworldly flora and shimmering pools that reflect the sky's ever-changing hues. It is said to be a place where the veil between worlds is thin, allowing for rare magical phenomena. The garden was originally being taken care of by a worshiper of Freya named Astrid.
North Woods
Without a doubt, the woods are the most dangerous and mysterious part of camp. They seem to go on forever, and hold many secrets not even the most experienced demigods know about. The woods are infested with monsters, so don't go in alone, or unarmed!
Norway
Norway is a Scandinavian country encompassing mountains, glaciers and deep coastal fjords. Oslo, the capital, is a city of green spaces and museums. Preserved 9th-century Viking ships are displayed at Oslo’s Viking Ship Museum. Bergen, with colorful wooden houses, is the starting point for cruises to the dramatic Sognefjord. Norway is also known for fishing, hiking and skiing, notably at Lillehammer’s Olympic resort.
Olympus
Olympus is the home of the Olympian gods. Originally located on Mount Olympus in Greece, it has steadily moved over to the west, following Western Civilization over the centuries. Instead of being located on a physical mountain, it is a metaphysical duplicate. This mountain does not connect with the ground and cannot be detected by mortals due to the Mist, but is connected to the mortal world by a space elevator. It also houses some of the minor gods and magical creatures, such as the Ophiotaurus. As the seat of power of the Olympian gods it is of vital importance. Should the thrones be destroyed, Olympus would crumble and the power of the gods would be severely weakened, making them vulnerable to their enemies.
Palace of Olympus
This palace stands at the top of Olympus and contans all of the chambers for the respective gods.

Pale Meadows
A vast expanse of icy, pale grasslands in Niflheim, where the cold is biting and the air shimmers with faint magical frost. The meadows are dotted with crystalline ice formations and ghostly blue flowers that glow faintly in the perpetual twilight.
Palm Springs
Palm Springs is a landscape only slightly more hospitable than the planet Mars. Sun-blasted ochre mountains ringed a valley patchworked with unnaturally green golf courses, dusty barren flats and sprawling neighborhoods of white stucco walls, red-tiled roofs and blue swimming pools. Lining the streets, rows of listless palm trees stuck up like raggedy seams. Asphalt parking lots shimmered in the heat. A brown haze hung in the air, filling the valley like watery gravy.
Pilgrim's Landing
A coastal area once inhabited by the Vanir, now deserted and overgrown, with remnants of wooden houses and shrines scattered among wild fields and rocky shores. The air is thick with the scent of salt and ancient magic, and eerie silence pervades the land.
Plains of Ida
The Plains of Ida, also known as Iðavöllr, is a location in Asgard.
Realm Above
The Realm Above is a metaphysical reality whose inhabitants exist on a higher planes of existence than the inhabitants of the realities that make up the Mortal Plane. It is the fount from which all magic flows into the universe and grants the gods and those who have godlike abilities their power. It is home to most if not all of the Primordials.
Realm Below
The Realm Below is the lowest plane of the universe. It was limited by an infinite stone ceiling, but there was a big hole on a part of it. Sunlight entered through it, which indicated it lead to the surface and was an exit to Tartarus. It was unknown why it existed or if it was made by someone, but it seemed to be large enough for a God or even a "small" Titan, like Typhon, to go through and seemed to be very old.
Rhodes
Rhodes was the great harbor city of ancient Greece and the site of the legendary Colossus of Rhodes.
River Phlegethon
The river Phlegethon is one of the five rivers in the infernal regions of Hades and flows into the depths of Tartarus. The Phlegethon is a river of boiling blood where the souls of those who have committed crimes of violence against their fellow men are punished. The river is patrolled by centaurs.
River Styx
The River Styx is a sacred river that separates the land of the living from the realm of the dead, one of five which run through the Underworld. Oaths made by this river brings something 'worse than death' to the oath bearer if not fulfilled. If anyone bathes in the Styx and survives, that person will bear the Curse of Achilles and become invulnerable to most physical attacks, excluding a small spot on their body that if struck will instantly kill them.
Shipyard of the Fallen
An eerie shipyard in Helheim where broken Aesir ships lie abandoned, their shattered hulls and twisted masts scattered across a frozen, mist-shrouded shore.
Shores of Ifing
It is a place in Asgard located around the Týr's Temple, it has rocky shores and it is the place where Jörmungandr will appear and where he will face Thor in the battle of Ragnarök. Also Ifing is the river that separates Asgard from Jötunheim, preventing Giants from crossing it. This is also the location where Helheim's Army of the Dead will attack the Asgardians defenses.
Southeastern United States
The Southeastern United States is a large region of the country that includes a core of states that reaches north to Maryland and West Virginia, bordering the Ohio River and Mason–Dixon line, and stretches west to Arkansas and Louisiana. Unlike the Northeast, there is no official U.S. government definition for the Southeast, and it is defined variably among agencies and organizations. The shift from a mainly rural society to more cities and urbanized metropolitan areas picked up speed following World War II in the 1940s. Since the late 20th century, certain Southeastern states and areas have seen great economic growth. This growth has led to many migrants moving to Southeastern states.
Southwestern United States
The Southwestern United States, also known as the American Southwest or simply the Southwest, is a geographic and cultural region of the United States that includes Arizona and New Mexico, along with adjacent portions of California, Colorado, Nevada, Oklahoma, Texas, and Utah.
Svartalfheim
Svartalfheim, also known in Old Norse as Niðavellir, is one of the Nine Realms of the World Tree and the homeland of the Dwarves. Famed for their architectural skills, renowned blacksmiths and outstanding builders, the Dwarves also display unparalleled business and financial accumen, meticulously exploiting their virtually unlimited resources in perfect symbiosis with their homeworld. Thanks to their wise management, it is safe to assume that Svartalfheim thrives much better than any other realm.
Tartarus
Tartarus is a place of pain and suffering for gods and mortals, among others, designed to hurt them, with acid air, water of sadness (in the case of the River Cocytus) and the ground made of broken glass.
Temple Hill
Temple Hill is where all the temples to the Roman gods are located. The most important temples are Temple of Bellona, Temple of Mars, Temple of Jupiter Optimus Maximus, Temple of Mercury, and Temple of Diana. There are also shrines for Neptune, Janus and Apollo.
Temple of the Fates
The Temple of the Fates is the sacred temple of the Sisters of Fate, located high above the Island of Creation. It sits in a sea of dark mist, at the edge of the world. The only way to reach the temple is summon the Phoenix and ride it to the Spire, from where the temple can be accessed. It was stated that Time was completely stopped Inside the temple.
The Barrens
Once a flourishing desert in Alfheim, The Barrens is now a desolate expanse of cracked earth and withered flora, haunted by remnants of its past vitality.

The Crucible
A sprawling arena complex in Muspelheim designed to test the strength, skill, and endurance of challengers through a series of brutal combat trials and elemental challenges.
The Forbidden Sands
A vast, arid desert in Alfheim shrouded in ancient magic and mystery, known for deadly sandstorms and ruins of a lost civilization.
The Strond
The Strond is a vast network of manmade caverns beneath Alfheim, crafted by ancient elves as a hidden sanctuary and stronghold. It features elegant stonework, bioluminescent flora, and intricate waterways that sustain its inhabitants.
Theater District
Located in Midtown Manhattan, the Theater District spans from West 40th Street to West 54th Street, and from Sixth Avenue to Eighth Avenue. It’s the heart of Broadway, with grand theaters lining the bustling streets. A diverse blend of creative talents, from aspiring actors and playwrights to seasoned performers and critics. The area is a magnet for tourists and locals who cherish the performing arts. The Theater District is the lifeblood of New York’s entertainment industry. Adventurers might find work in the arts, uncover hidden stories, or encounter magical performances and enchanted artifacts.
Themyscira
Themyscira, also known as Paradise Island, was the previous home of the Amazons before it got transported to the Underworld for all female heroes. The Amazons were given a break from the hostilities and temptations of Man's World, and so were decreed to start a new life-improving themselves by sequestering themselves to this island away from ancient Greece, after being enslaved by Hercules. Previously, with the island blessed by the Olympian Gods, no man was allowed to physically set foot on it.
Training Grounds
The Training Grounds are a place in the Crossroads where powerful individuals may access the Altar of Ashes, the Silver Pool, Schelemeus' wisdom, and the Gateways to plan their journeys.
Underworld
The Underworld is the realm of the dead, the final resting place of the deceased. The Underworld is divided into various sections, and the Judgment Pavilion decide where a soul should go based upon their life's accomplishments. In Ancient Greece, a man named King Rhadamanthus judged the dead and was later joined by King Aeacus and Minos. It is located beneath DOA Recording Studios in Los Angeles, California.
United States
The U.S. is a country of 50 states covering a vast swath of North America, with Alaska in the northwest and Hawaii extending the nation’s presence into the Pacific Ocean. Major Atlantic Coast cities are New York, a global finance and culture center, and capital Washington, DC. Midwestern metropolis Chicago is known for influential architecture and on the west coast, Los Angeles' Hollywood is famed for filmmaking.
Upper West Side
Spanning from 59th to 110th Street between Central Park West and the Hudson River, the Upper West Side is renowned for its tree-lined streets, historic brownstones, and cultural landmarks. The district boasts a harmonious blend of residential and cultural spaces. The Upper West Side is home to a diverse mix of intellectuals, professionals, and families. The neighborhood exudes a refined yet welcoming atmosphere, attracting those who appreciate culture, education, and community. The area is a haven for high-end dining, boutique shopping, and cultural institutions. Adventurers might find unique items, rare books, and opportunities for quests linked to academia and the arts.
Vanaheim
Vanaheim is one of the Nine Realms of the World Tree and the home of the Vanir Gods. Ruled by the wise and powerful Freya, this world covered in lush jungles and inhabited by a dangerous fauna and flora is traditionally associated with Magic, Fertility and Wisdom.
Vigridr
Vigridr, also know as Vígríðr or Óskópnir, is a region in Asgard. This region of Asgard plays a crucial role as it is the very place where most of the Norse realms lead their assault against the Aesir during Ragnarök, if it were to occur.
Western United States
The Western United States is one of the four census regions defined by the United States Census Bureau. As American settlement in the U.S. expanded westward, the meaning of the term the West changed. Before around 1800, the crest of the Appalachian Mountains was seen as the western frontier.
Whispering Canyons
A labyrinth of deep, narrow canyons carved by ancient rivers, filled with bioluminescent flora and echoing with the whispers of the wind and spirits.