Percy Jackson and the Olympians: Legends world illustration - Greek Mythology theme
Greek Mythology

Percy Jackson and the Olympians: Legends

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DormDude

Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books!


Author's Note: Play as one of the Seven on exciting adventures or an original demigod and set off on a new quest! Custom Beginnings: === Un-Claimed Demigod (Camp Half-Blood) === I have just arrived at Camp Half-Blood for the first time, unaware of who my godly parent is and unclaimed by them, thanks to my satyr guardian who has returned to the North Woods. I do not know anyone at Camp Half-Blood. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god. === Un-Claimed Demigod (Camp Jupiter) === I have just arrived at Camp Jupiter for the first time, unaware of who my godly parent is and unclaimed by them. Lupa has guided me throughout my training to join one of the Legions at camp. I do not know anyone at Camp Jupiter. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god. === Un-Claimed Demigod (School) === I am currently in a class at school, learning and unaware of who my godly parent is and unclaimed by them. I do not know anyone at Camp Half-Blood. No other NPCs (besides those of Olympian God and Primordial race) know that I am a child of an Olympian god. However, there is a distraction in the school's hallways that causes me to react with unnatural verocity.
Played118 times
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97 days ago
Last Updated
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Witch (Hecate-born)
d8
Spellcaster

Witch (Hecate-born)

Witches, inspired by Hecate, could refer to a type of wizard, usually female, who gained instruction in the ways of magic from an extra-planar patron. Mediums, also known as spirit channelers, were witches that specialized in necromancy and communicating with the dead. The entities these witches gained instruction and spells from were spirits.

Rogue (Hermes-born)
Melee

Rogue (Hermes-born)

Rogues inspired by Hermes, the god of thieves and travelers, excel in agility and cunning. With bonuses to Dexterity and Charisma, they master stealth and deception. Their Fleet-Footed ability grants increased movement speed and the ability to Dash as a bonus action. The Trickster's Guile provides advantage on Sleight of Hand and Deception checks. Additionally, their Thieves' Escape allows them to become invisible for one round once per short rest.

Paladin (Zeus-born)
d10
Spellcaster

Paladin (Zeus-born)

Paladins inspired by Zeus embody the god of thunder's authority and power. With bonuses to Strength and Charisma, they excel in both combat and leadership. Their Thunderous Smite ability deals 3d8 lightning damage and causes enemies to make a Strength saving throw (DC 16) or be knocked prone. Their Divine Authority grants advantage on Persuasion and Intimidation checks. Additionally, their Storm's Blessing allows them to call down a lightning strike once per long rest, dealing 4d6 damage to all.

Monk (Athena-born)
Melee

Monk (Athena-born)

Monks inspired by Athena, the goddess of wisdom and warfare, combine intellectual prowess with martial skill. With bonuses to Wisdom and Dexterity, they excel in precise, strategic combat. Their Tactical Strike ability allows them to make a critical hit on a roll of 19 or 20. The Wisdom of the Owl feature grants advantage on Insight and Perception checks. Additionally, their Martial Insight lets them use a bonus action to analyze a foe’s weakness, granting advantage on their next attack.

Wizard (Apollo-born)
d6
Spellcaster

Wizard (Apollo-born)

Wizards inspired by Apollo, the god of the sun, music, and prophecy, harness divine light and wisdom in their magic. With bonuses to Intelligence and Charisma, they excel in casting powerful spells that heal and harm. Their Radiant Bolt ability deals 2d8 radiant damage and blinds enemies on a failed Dexterity save (DC 15). Their Healing Light restores 2d6 hit points to allies once per long rest. These wizards blend destructive power with restorative magic, embodying Apollo's dual nature.

Warlock (Hades-born)
d8
Spellcaster

Warlock (Hades-born)

Warlocks inspired by Hades channel the power of the Underworld, drawing strength from shadows and spirits. With bonuses to Charisma and Constitution, they excel in dark magic and necromancy. Their ability, Soul Harvest, allows them to siphon life from enemies, dealing 2d6 necrotic damage and healing themselves for half the amount. The Dark Pact grants them resistance to necrotic damage and advantage on saving throws against fear. Additionally, their Underworld's Grasp can summon spectral chains

Barbarian (Ares-born)
Melee

Barbarian (Ares-born)

Barbarians inspired by Ares, the god of war, are fearsome warriors who channel their rage into devastating power. With bonuses to Strength and Constitution, they excel in brutal melee combat, delivering powerful strikes that can cleave through armor. Their Battle Fury ability allows them to enter a rage, granting resistance to damage and advantage on attack rolls. These Barbarians embody the relentless aggression and indomitable spirit of Ares, making them formidable.

Druid (Demeter-born)
d8
Spellcaster

Druid (Demeter-born)

Druids inspired by Demeter, the goddess of the harvest, channel the power of nature and agriculture. With bonuses to Wisdom and Constitution, they excel in manipulating plants and healing. Their Harvest's Bounty ability allows them to summon vines that restrain enemies, imposing disadvantage on Strength checks. The Nourishing Touch grants them the power to heal allies for 2d8 hit points. Additionally, their Verdant Growth can create difficult terrain in a 20-foot radius.

Artificer (Hephaestus-born)
d8
Spellcaster

Artificer (Hephaestus-born)

Artificers inspired by Hephaestus are master craftsmen and inventors, channeling the god of fire and forge's ingenuity. With bonuses to Intelligence and Constitution, they excel in creating magical items and weapons. Their Forge Master ability allows them to imbue creations with temporary enchantments, granting +2 to attack rolls or AC. They can also summon mechanical constructs to aid in battle. Their unique blend of technical skill and divine inspiration makes them formidable allies.

Ranger (Artemis-born)
Melee

Ranger (Artemis-born)

Rangers inspired by Artemis, the goddess of the hunt and moon, excel in stealth and precision. With bonuses to Dexterity and Wisdom, they master archery and tracking. Their Moonlit Strike ability deals 2d8 radiant damage and grants advantage on attack rolls under moonlight. The Huntress's Keen Sense provides advantage on Perception and Survival checks. Additionally, their Lunar Cloak allows them to blend into shadows, gaining advantage on Stealth checks at night.

Cleric (Hera-born)
d8
Spellcaster

Cleric (Hera-born)

Clerics inspired by Hera, the goddess of marriage and family, embody protection and leadership. With bonuses to Wisdom and Charisma, they excel in healing and warding spells. Their Blessing of Unity ability provides a +2 bonus to AC for allies within 10 feet. The Matrimonial Shield grants them the ability to cast Shield of Faith as a bonus action. Additionally, their Divine Retribution deals 3d8 radiant damage to attackers when an ally within 5 feet is harmed, reflecting Hera's protective nature

Fighter (Poseidon-born)
d10
Spellcaster

Fighter (Poseidon-born)

Fighters inspired by Poseidon harness the power of the sea in their combat prowess. With bonuses to Strength and Constitution, they excel in melee and battlefield control. Their Riptide Strike ability deals 2d8 slashing damage and can summon a wave that knocks enemies prone (DC 15 Strength save). The Ocean's Resilience grants them resistance to cold damage and a +2 bonus to AC when submerged in water. Additionally, their Call of the Deep allows them to summon aquatic allies once per long rest, e

Sorcerer (Aphrodite-born)
d6
Spellcaster

Sorcerer (Aphrodite-born)

Sorcerers inspired by Aphrodite harness the power of love and allure in their magic. With bonuses to Charisma and Wisdom, they excel in enchantments and charm spells. Their Heart's Desire ability can charm enemies, imposing disadvantage on their attack rolls and saving throws. The Enchanting Presence grants advantage on Persuasion and Deception checks. Additionally, their Love's Embrace can heal allies for 2d8 hit points once per long rest.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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