Mythomagic

Mythomagic is a collectible card and figurine game involved trading cards and miniature figurines. It is focused on Greek mythology.

Required Items to Play

  • cards

  • dice (d6),

  • figurines (small and large)

  • counters

Counters

These keep a track of health, for both monsters and gods ("characters"). And a second set tracks attack points (this is kind of like "mana" in other games. Or spell slots in D&D). Counters are placed on character cards, which are laid out in front of you and are connected to a figurine. Every card has a set amount of health, which can be healed or even added to with certain moves.

Card Types

There are five kinds of cards: summon, character, terrain, trap, and item. All but the summon cards are located in your deck, which is shuffled at the start of the game. At the beginning of the game you draw seven cards from your deck. Players should always have seven cards in their hand.

Character Cards

These are connected to mini figurines and can represent monsters, avatars, and heroes. A player sets down their character card in front of them, before placing the associated figurine on an empty terrain tile.

Character cards have various stats including: health, movement, knowledge, and special attacks.

Terrain Cards

At the beginning of the game, players roll a dice. The person with the highest roll places the first terrain card. If they don't have a terrain card in their hand, they can draw from their deck until they pick one up. That is then placed down.

In a circle, the other players add a terrain card around the first card until everyone has placed their terrain cards (or chooses to skip). Then they draw from their deck again until they have seven cards.

Trap Cards

These are placed facedown, on an unoccupied terrain card. Each trap card has a knowledge score. If a character or group of characters on the terrain card beside the trap exceed that score, the card is turned over. If a monster walks into the trap, the card is turned over - and its effects are deployed (even if it was previously revealed). A trap card might have an area of effect, hitting characters on surrounding terrain cards. If a character defeats that card it disappears.

Item Cards

These allow you to various actions before discarding the card (it is not placed down):

  • remove traps (must have been revealed)

  • restore health

  • restore attack points

  • increase the defense and attack power of gods

Figurines

There are two types of figurines. These are "mini" figurines and "divine" figurines. Each player can only have one divine figurine in play. This is effectively their "king" (like in chess). This figure is larger than the others and can't do a whole lot. They cannot attack anything except other divine figurines. They tend to be made of metal.

Meanwhile, mini figurines are the mainstay of the game. They are the army around the king. They are usually made of plastic - and come pre-painted.

Divine figures have associated cards as well. These have their own counters.

Turn Types

Players can do four actions on their turn. Actions include:

  • placing a card down (character, trap, terrain)

  • moving a character (including any combat)

  • moving a figurine

  • using a restoration card (to restore health or attack points)

Playing with Gods

Gods come in two forms: mini and divine. Each with their own card, one type stays in your deck. Drawing a god card from your deck means you can summon a divine figurine of that god. Usually a specific criteria must be met to summon a figurine. Once it's been used to summon a divine figurine, the card is removed from play and the figurine is placed on the terrain card.

The figurine is the player's primary piece. The faster it is put on the board the better. The figures don't do much themselves. They can move and attack other figurines (think of them like kings in chess).

Once a figure is on the board, players can deploy the god's mini figurine in the game (when they get the god's card again). This is effectively the god's avatar. A player can only have one god card in play at any one time.

Combat

Characters can perform special attacks, either direct or area of effect. When a monster moves into a terrain with another monster on the other team, they will fight. Each player announces the attack they are going to make.

Between Divine Figures

Figurines have five lives. They have attack and defense power. This can be increased with items or with terrain bonuses.

Known Mythomagic Cards/Figurines

  • Manticore : Three thousand attack power, +5 to saving throws

  • Dionysus: Five hundred attack points. Weakest God card

  • Zeus: Lightning bolts that do 600 damage

  • Hades: 4000 attack power, 5000 if opponent attacks first.

  • Apollo: +30 health, 2000 defense

  • Athena: +100 knowledge, 3000 attack

  • Ares: Blood rage/infinite health for 3 rounds.

  • Kronos: Infinite attack and defense power

  • Katobleps: Poisoned eyes and breath