Percy Jackson and the Olympians: Legends world illustration - Mythological theme
Mythological

Percy Jackson and the Olympians: Legends

D
DormDude

Venture as a Greek or Roman demigod to fight monsters with allies from the Percy Jackson books! Based on the works of Rick Riordan with additional elements from God of War, DC Comics, and more.


Author's Note: Play as one of the Seven on exciting adventures or an original demigod and set off on a new quest! Custom Beginnings: https://docs.google.com/document/d/1BCe48mY9YyFNccdojxH9L_d6O6mP14CH1sqjpxWzva4/edit?usp=sharing
Played428 times
Cloned36 times
Created
290 days ago
Last Updated
6 days ago
VisibilityPublic
Kampê
CR 10Large Monstrosity
Kampê
HP Range150 - 180 (Avg: 165)
AC17
XP5900

Description

Kampê is a fearsome creature from Greek mythology, said to be the jailer of the Titans. With the upper body of a woman and the lower body of a dragon, she possesses an intimidating and grotesque appearance. As a guardian of the underworld, her strength and ferocity match her monstrous form, making her a formidable opponent against any adventurer foolish enough to challenge her.

Details
SizeLarge
TypeMonstrosity
CR10
XP5900
LanguagesInfernal, Draconic
Defenses
Armor Class17
HP Range150 - 180 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) slashing damage.

Frightening Roar (Recharge 5-6)

Kampê emits a terrifying roar. Each creature within 30 feet of her that can hear her must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

Kampê makes three attacks: one with her bite and two with her claws.

Tail Swipe

Kampê swings her tail in a wide arc. Each creature in a 10-foot radius must make a DC 18 Dexterity saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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