Welcome to Gotham City, a town plagued by villains, vigilantes, and strange happenings.
Played | 9 times |
Cloned | 1 times |
Created | 178 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Man-bat is a towering figure reminiscent of a massive humanoid bat. They soar through the night skies and dwell in dark caves, using their keen senses to locate prey and protect their territory. Known for their aggressive nature and feral instincts, they are fierce guardians of the secrets hidden in the shadows.
Size | Medium |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | none |
Armor Class | 15 |
HP Range | 75 - 90 (Avg: 83) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Screech
The Batfolk Brute emits a terrifying screech. Each creature within 30 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Wing Attack (Recharge 5–6)
The Batfolk Brute beats its wings. Each creature within 10 feet of it must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone. The Batfolk Brute can then fly up to half its flying speed.