Dragon Age - Thedas world illustration - Dark Fantasy theme
Dark Fantasy

Dragon Age - Thedas

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alexis_

The dark world of the Dragon Age series. Set on the continent of Thedas


Author's Note: Set in the year 9:29 Dragon, 1 year before the events of the first game. Thedas is a dark fantasy world defined by its mature themes and rich lore. Magic is both powerful and dangerous, with mages feared and controlled to prevent demonic possession and the use of forbidden blood magic. The Circle of Magi confines mages, overseen by the Templar Order of The Chantry creating tension and fear of rebellion. Twisted, grotesque humanoid creatures of decay and corruption known as Darkspawn pose existential threats. Occasionally a Blight led by a corrupt old god in the form of a dragon leads them to the surface from the Deep Roads. Heroes known as Grey Wardens stand against these forces, often sacrificing their lives to combat the Archdemon leading each Blight. Political intrigue is ruthless, with nations like Ferelden and Orlais embroiled in deadly power struggles. Noble families vie for power through manipulation, assassination, and war. The Chantry’s religious dogma often leads to conflict and hypocrisy, with heresies and purges creating a landscape of spiritual strife. The Fade, a realm of dreams and demons, constantly threatens to spill into the mortal world, with malevolent spirits eager to breach The Veil, risking possession and madness. Racial tensions and social strife are pervasive. Elves, once a proud civilization, are now marginalized, living in slums known as Alienages in human cities or as nomadic Dalish clans. Dwarves grapple with decline in their underground cities, their once-great kingdoms overrun by darkspawn in the Deep Roads. Moral ambiguity pervades the narrative, with choices that lead to significant and often tragic consequences. Themes of betrayal, sacrifice, and survival are central, creating a richly layered and immersive experience. Thedas is a world where darkness is not just a backdrop but an intrinsic part of its fabric, setting it apart from generic fantasy worlds.
Played146 times
Cloned27 times
Created
218 days ago
Last Updated
2 days ago
VisibilityPublic
Orzammar Hall of Heroes
Orzammar Hall of Heroes
Area
Details
Size0
TypeHall
Coordinates(1429, -6941) to (1555, -6782)
Description

The hall is the gateway for anyone who wishes to enter or leave the city of Orzammar. Subsequently, it serves a dual purpose; foreign ambassadors will get a glimpse of not only of the dwarven living Ancestors but also to the Stone which the dwarves venerate. At the same time, all their brethren who are moving to the surface will have to leave under the heavy gaze of the Paragons at their backs. Dwarves either stay in their Thaig, or they leave and become Surface Dwarves. Many dwarves have moved on the surface,. According to dwarven scholars, surface dwarves may soon outnumber their underground-living peers. The Shaperate considers surface dwarves to rank amongst the casteless, having given up their caste and claims they may have held. One notable exception is when a dwarf joins the Grey Wardens. This, however does not apply to dwarves who had already gone to the surface before officially deciding to join the Wardens

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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