Dark Fantasy
The dark world of the Dragon Age series. Set on the continent of Thedas
Author's Note: Set in the year 9:29 Dragon, 1 year before the events of the first game. Thedas is a dark fantasy world defined by its mature themes and rich lore.
Magic is both powerful and dangerous, with mages feared and controlled to prevent demonic possession and the use of forbidden blood magic. The Circle of Magi confines mages, overseen by the Templar Order of The Chantry creating tension and fear of rebellion.
Twisted, grotesque humanoid creatures of decay and corruption known as Darkspawn pose existential threats. Occasionally a Blight led by a corrupt old god in the form of a dragon leads them to the surface from the Deep Roads. Heroes known as Grey Wardens stand against these forces, often sacrificing their lives to combat the Archdemon leading each Blight.
Political intrigue is ruthless, with nations like Ferelden and Orlais embroiled in deadly power struggles. Noble families vie for power through manipulation, assassination, and war.
The Chantry’s religious dogma often leads to conflict and hypocrisy, with heresies and purges creating a landscape of spiritual strife. The Fade, a realm of dreams and demons, constantly threatens to spill into the mortal world, with malevolent spirits eager to breach The Veil, risking possession and madness.
Racial tensions and social strife are pervasive. Elves, once a proud civilization, are now marginalized, living in slums known as Alienages in human cities or as nomadic Dalish clans. Dwarves grapple with decline in their underground cities, their once-great kingdoms overrun by darkspawn in the Deep Roads.
Moral ambiguity pervades the narrative, with choices that lead to significant and often tragic consequences. Themes of betrayal, sacrifice, and survival are central, creating a richly layered and immersive experience.
Thedas is a world where darkness is not just a backdrop but an intrinsic part of its fabric, setting it apart from generic fantasy worlds.
Played | 149 times |
Cloned | 27 times |
Created | 229 days ago |
Last Updated | 7 days ago |
Visibility | Public |
First Enchanter Irving
Level 12 Thedas Human Sorcerer -
First Enchanter of the Circle Tower
Details
Race | Thedas Human |
Class | Sorcerer |
Level | 12 |
Alignment | |
Pronouns | He/Him |
Location | 2876, -7043 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Bronze Pieces | 0 |
appearance
Old man with longer grey hair and beard dressed in Circle mage robes
personality
Irving is a wise man who holds a stern but kind heart. He is almost always nice and generous with his time when talking to people
backstory
A mage trained at Kinloch Hold and a contemporary of Wynne and Greagoir, Irving rose to the position of First Enchanter following First Enchanter Remille's coup in 9:10. Irving himself assessed his own skills as a mage as mediocre, possibly false modesty on his part. Irving, however, has a talent for and enjoys his administrative duties saying, "with the power to control the primal forces of nature in my hands, my greatest joy came from managing the books." Irving's tenure as First Enchanter was well known for his lenient attitude towards mages within the Tower, an attitude that produced a more positive atmosphere for the Ferelden mages than compared to other Circles.
Irving credits Knight Commander Greagoir with his successful tenure as First Enchanter. The two have an enduring, if contentious, friendship dating from their youth which allows them to run the Tower in such an open manner. Irving's friendship with Wynne has been an equally long one.
Stats
Strength
10
Dexterity
10
Constitution
12
Intelligence
20
Wisdom
18
Charisma
20
Armor Class
14
Max HP
110
Speed
30
HP
110 / 110 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook