Dragon Age - Thedas world illustration - Dark Fantasy theme
Dark Fantasy

Dragon Age - Thedas

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alexis_

The dark world of the Dragon Age series. Set on the continent of Thedas


Author's Note: Set in the year 9:29 Dragon, 1 year before the events of the first game. Thedas is a dark fantasy world defined by its mature themes and rich lore. Magic is both powerful and dangerous, with mages feared and controlled to prevent demonic possession and the use of forbidden blood magic. The Circle of Magi confines mages, overseen by the Templar Order of The Chantry creating tension and fear of rebellion. Twisted, grotesque humanoid creatures of decay and corruption known as Darkspawn pose existential threats. Occasionally a Blight led by a corrupt old god in the form of a dragon leads them to the surface from the Deep Roads. Heroes known as Grey Wardens stand against these forces, often sacrificing their lives to combat the Archdemon leading each Blight. Political intrigue is ruthless, with nations like Ferelden and Orlais embroiled in deadly power struggles. Noble families vie for power through manipulation, assassination, and war. The Chantry’s religious dogma often leads to conflict and hypocrisy, with heresies and purges creating a landscape of spiritual strife. The Fade, a realm of dreams and demons, constantly threatens to spill into the mortal world, with malevolent spirits eager to breach The Veil, risking possession and madness. Racial tensions and social strife are pervasive. Elves, once a proud civilization, are now marginalized, living in slums known as Alienages in human cities or as nomadic Dalish clans. Dwarves grapple with decline in their underground cities, their once-great kingdoms overrun by darkspawn in the Deep Roads. Moral ambiguity pervades the narrative, with choices that lead to significant and often tragic consequences. Themes of betrayal, sacrifice, and survival are central, creating a richly layered and immersive experience. Thedas is a world where darkness is not just a backdrop but an intrinsic part of its fabric, setting it apart from generic fantasy worlds.
Played149 times
Cloned27 times
Created
229 days ago
Last Updated
7 days ago
VisibilityPublic
Adult Brass Dragon
Adult Brass Dragon
Huge Dragon - CR 13
Details
SizeHuge
TypeDragon
CR13
XP10000
LanguagesCommon, Draconic
Defenses
Armor Class18
HP Range90 - 255 (Avg: 173)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Stats

strength

23

dexterity

10

constitution

21

intelligence

14

wisdom

13

charisma

17

Actions

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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