Dragon Age - Thedas world illustration - Dark Fantasy theme
Dark Fantasy

Dragon Age - Thedas

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The dark world of the Dragon Age series. Set on the continent of Thedas


Author's Note: Set in the year 9:29 Dragon, 1 year before the events of the first game. Thedas is a dark fantasy world defined by its mature themes and rich lore. Magic is both powerful and dangerous, with mages feared and controlled to prevent demonic possession and the use of forbidden blood magic. The Circle of Magi confines mages, overseen by the Templar Order of The Chantry creating tension and fear of rebellion. Twisted, grotesque humanoid creatures of decay and corruption known as Darkspawn pose existential threats. Occasionally a Blight led by a corrupt old god in the form of a dragon leads them to the surface from the Deep Roads. Heroes known as Grey Wardens stand against these forces, often sacrificing their lives to combat the Archdemon leading each Blight. Political intrigue is ruthless, with nations like Ferelden and Orlais embroiled in deadly power struggles. Noble families vie for power through manipulation, assassination, and war. The Chantry’s religious dogma often leads to conflict and hypocrisy, with heresies and purges creating a landscape of spiritual strife. The Fade, a realm of dreams and demons, constantly threatens to spill into the mortal world, with malevolent spirits eager to breach The Veil, risking possession and madness. Racial tensions and social strife are pervasive. Elves, once a proud civilization, are now marginalized, living in slums known as Alienages in human cities or as nomadic Dalish clans. Dwarves grapple with decline in their underground cities, their once-great kingdoms overrun by darkspawn in the Deep Roads. Moral ambiguity pervades the narrative, with choices that lead to significant and often tragic consequences. Themes of betrayal, sacrifice, and survival are central, creating a richly layered and immersive experience. Thedas is a world where darkness is not just a backdrop but an intrinsic part of its fabric, setting it apart from generic fantasy worlds.
Played191 times
Cloned34 times
Created
319 days ago
Last Updated
89 days ago
VisibilityPublic
Ritual Chamber
Ritual Chamber
Point of Interest
Details
Coordinates(-3442, -9310)
Description

Located at the heart of the temple complex, the Ritual Chamber is a grand room once used for sacred ceremonies. The chamber is circular, with a high, domed ceiling adorned with carvings of celestial bodies and ancient symbols. The walls are lined with alcoves holding statues of long-forgotten deities, worn by time but still reverent. In the center lies a large stone altar, covered in moss and vines. Surrounding it are stone pillars inscribed with faintly glowing runes. The floor, a mosaic of colored tiles depicting creation scenes, is cracked and partially obscured by the jungle. Guarding this sacred space are ancient elven mummies, magically preserved to protect the temple. Wrapped in enchanted linens and adorned with ceremonial armor, they lie dormant until disturbed. When intruders enter, the mummies awaken, their eyes glowing with an eerie light, ready to defend their sacred ground with martial prowess and lingering magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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