Fantasy
Set in the world of naruto, 3 man squads of ninja go out on missions for their village.
Author's Note: The world of Naruto is set in a fictional, elemental-themed landscape divided into several nations, each led by powerful shinobi (ninja) villages. These villages are governed by Kage, the strongest ninja in the land, and are central to the political and military structure of the nations. The world blends mystical elements like ninjutsu, genjutsu, and taijutsu—techniques derived from chakra (a form of energy)—with martial arts and strategy. Themes of loyalty, rivalry, personal growth, and the constant struggle between peace and conflict shape the history and relationships within this ninja world.
Played | 40 times |
Cloned | 7 times |
Created | 101 days ago |
Last Updated | Yesterday |
Visibility | Public |
Wand of Binding
gear
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |
Description
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ***Spells.*** While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). ***Assisted Escape.*** While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.