Naruto Adventure world illustration - Fantasy theme
Fantasy

Naruto Adventure

t
trentonhogan

Set in the world of naruto, 3 man squads of ninja go out on missions for their village.


Author's Note: The world of Naruto is set in a fictional, elemental-themed landscape divided into several nations, each led by powerful shinobi (ninja) villages. These villages are governed by Kage, the strongest ninja in the land, and are central to the political and military structure of the nations. The world blends mystical elements like ninjutsu, genjutsu, and taijutsu—techniques derived from chakra (a form of energy)—with martial arts and strategy. Themes of loyalty, rivalry, personal growth, and the constant struggle between peace and conflict shape the history and relationships within this ninja world.
Played92 times
Cloned12 times
Created
188 days ago
Last Updated
75 days ago
VisibilityPublic
Nalfeshnee
CR 13Large Fiend
Nalfeshnee
HP Range112 - 256 (Avg: 184)
AC18
XP10000
Details
SizeLarge
TypeFiend
CR13
XP10000
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class18
HP Range112 - 256 (Avg: 184)
Damage VulnerabilitiesNone
Damage Resistances, , ,
Damage Immunities
Condition Immunities
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus

The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.

Multiattack

The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Teleport

The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service