Fantasy
Set in the world of naruto, 3 man squads of ninja go out on missions for their village.
Author's Note: The world of Naruto is set in a fictional, elemental-themed landscape divided into several nations, each led by powerful shinobi (ninja) villages. These villages are governed by Kage, the strongest ninja in the land, and are central to the political and military structure of the nations. The world blends mystical elements like ninjutsu, genjutsu, and taijutsu—techniques derived from chakra (a form of energy)—with martial arts and strategy. Themes of loyalty, rivalry, personal growth, and the constant struggle between peace and conflict shape the history and relationships within this ninja world.
Played | 92 times |
Cloned | 12 times |
Created | 189 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Marilith
CR 16•Large Fiend

HP Range108 - 270 (Avg: 189)
AC18
XP15000
Details
Size | Large |
Type | Fiend |
CR | 16 |
XP | 15000 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 18 |
HP Range | 108 - 270 (Avg: 189) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | |
Condition Immunities |
Actions
Longsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The marilith can make seven attacks: six with its longswords and one with its tail.
Tail
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport
The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.