Dragon Warrior world illustration - High Fantasy theme
High Fantasy

Dragon Warrior

K
Kelanor

The kingdom of Alefgard has been overrun by the evil Dragonlord who commands an army of dragons.


Author's Note: Long before the game's events, the legendary hero Erdrick used the Ball of Light to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to King Lorik, bringing Alefgard into an age of prosperity and keeping winters short in the kingdom. However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping dragon who knelt before him instead of attacking. The mountain man learned dark magic and became known as the Dragonlord. One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and The Dragonlord's Castle rose from the earth. Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord. During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped Princess Gwaelin and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.
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Created
155 days ago
Last Updated
113 days ago
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Manual of Golems
Manual of Golems
gear
Details
TypeGear
CategoryWondrous Items
RarityVery Rare
Weight5.00 lb.
Cost0 Gold Pieces
Description

This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage. | d20 | Golem | Time | Cost | |---|---|---|---| | 1-5 | Clay | 30 days | 65,000 gp | | 6-17 | Flesh | 60 days | 50,000 gp | | 18 | Iron | 120 days | 100,000 gp | | 19-20 | Stone | 90 days | 80,000 gp | To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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