Dragon Warrior world illustration - High Fantasy theme
High Fantasy

Dragon Warrior

K
Kelanor

The kingdom of Alefgard has been overrun by the evil Dragonlord who commands an army of dragons.


Author's Note: Long before the game's events, the legendary hero Erdrick used the Ball of Light to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to King Lorik, bringing Alefgard into an age of prosperity and keeping winters short in the kingdom. However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping dragon who knelt before him instead of attacking. The mountain man learned dark magic and became known as the Dragonlord. One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and The Dragonlord's Castle rose from the earth. Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord. During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped Princess Gwaelin and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.
Played8 times
Cloned0 times
Created
166 days ago
Last Updated
1 days ago
VisibilityPublic
Will-o'-Wisp
Will-o'-Wisp
Tiny Undead - CR 2
Details
SizeTiny
TypeUndead
CR2
XP450
Languagesthe languages it knew in life
Defenses
Armor Class19
HP Range9 - 36 (Avg: 23)
Damage VulnerabilitiesNone
Damage Resistances, , , , ,
Damage Immunities,
Condition Immunities, , , , , ,
Stats

strength

1

dexterity

28

constitution

10

intelligence

13

wisdom

14

charisma

11

Actions

Invisibility

The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

Shock

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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