High Fantasy
The kingdom of Alefgard has been overrun by the evil Dragonlord who commands an army of dragons.
Author's Note: Long before the game's events, the legendary hero Erdrick used the Ball of Light to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to King Lorik, bringing Alefgard into an age of prosperity and keeping winters short in the kingdom.
However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping dragon who knelt before him instead of attacking. The mountain man learned dark magic and became known as the Dragonlord.
One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and The Dragonlord's Castle rose from the earth.
Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord.
During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped Princess Gwaelin and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.
Played | 8 times |
Cloned | 0 times |
Created | 166 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Metal Slime
Small Monstrosity - CR 10
The Metal Slime is a peculiar and elusive creature, renowned for its swift movements and metallic sheen that glimmers in light. While it stands at a foot tall, its fluid and agile body allows it to dart away with surprising speed, making it a challenging target for adventurers. More of a rarity than a foe, it seeks to avoid confrontation, often fleeing at the first sign of danger, but this does not diminish its resilience when engaged. A successful encounter with a Metal Slime can yield valuable rewards, as they are known to hoard precious metals within their slippery forms.
Details
Size | Small |
Type | Monstrosity |
CR | 10 |
XP | 395 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 24 |
HP Range | 10 - 12 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | , , , , |
Condition Immunities | None |
Stats
strength
14
dexterity
22
constitution
8
intelligence
10
wisdom
13
charisma
15
Actions
Agile Escape
When the Metal Slime is hit by an attack, it can use its reaction to move up to half its speed away from the attacker without provoking opportunity attacks.
Bite
The Metal Slime makes a quickly bites their target, inflicting 1d6 damage.
Metallic Gleam
As a bonus action, the Metal Slime can reflect light to blind one creature within 30 feet. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.