Dragon Warrior world illustration - High Fantasy theme
High Fantasy

Dragon Warrior

K
Kelanor

The kingdom of Alefgard has been overrun by the evil Dragonlord who commands an army of dragons.


Author's Note: Long before the game's events, the legendary hero Erdrick used the Ball of Light to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to King Lorik, bringing Alefgard into an age of prosperity and keeping winters short in the kingdom. However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping dragon who knelt before him instead of attacking. The mountain man learned dark magic and became known as the Dragonlord. One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and The Dragonlord's Castle rose from the earth. Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord. During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped Princess Gwaelin and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.
Played10 times
Cloned0 times
Created
249 days ago
Last Updated
82 days ago
VisibilityPublic
Vrock
CR 6Large Fiend
Vrock
HP Range55 - 154 (Avg: 105)
AC15
XP2300
Details
SizeLarge
TypeFiend
CR6
XP2300
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class15
HP Range55 - 154 (Avg: 105)
Damage VulnerabilitiesNone
Damage Resistances, , ,
Damage Immunities
Condition Immunities
Actions

Beak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Multiattack

The vrock makes two attacks: one with its beak and one with its talons.

Spores

A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

Stunning Screech

The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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