Dragon Warrior world illustration - High Fantasy theme
High Fantasy

Dragon Warrior

K
Kelanor

The kingdom of Alefgard has been overrun by the evil Dragonlord who commands an army of dragons.


Author's Note: Long before the game's events, the legendary hero Erdrick used the Ball of Light to drive darkness away from the kingdom of Alefgard. Erdrick handed the Ball of Light to King Lorik, bringing Alefgard into an age of prosperity and keeping winters short in the kingdom. However, one man hid from the Ball of Light's radiance in a mountain cave. While exploring the cave's underground tunnels, he awoke a sleeping dragon who knelt before him instead of attacking. The mountain man learned dark magic and became known as the Dragonlord. One day, the Dragonlord summoned a fleet of dragons to raze the town of Brecconary and stole the Ball of Light from Tantegel Castle. Monsters appeared across the entire continent; much of the land turned into poisonous marshes; several towns were permanently destroyed; and The Dragonlord's Castle rose from the earth. Erdrick returned to offer his help to King Lorik and found the Dragonlord on an island only accessed through a Rainbow Drop. He then traveled to the island, but disappeared. Throughout the next decades, the prophet Mahetta foretold the coming of a descendant of Erdrick to defeat the Dragonlord. During the reign of King Lorik XVI, the Dragonlord attacked Tantegel Castle again, kidnapped Princess Gwaelin and began terrorizing Alefgard's citizens. By this time, Erdrick's story had been nearly forgotten; many would-be heroes had been killed trying to rescue Gwaelin; and Mahetta's prophecy had been dismissed as a fairy tale.
Played10 times
Cloned0 times
Created
249 days ago
Last Updated
82 days ago
VisibilityPublic
Drakeema
CR 4Small Monstrosity
Drakeema
HP Range20 - 22 (Avg: 21)
AC16
XP296

Description

The Drakeema is a small white winged bat with smooth draconic scales that casts offensive magic on its foes and healing magic on itself. It is mischievous and loves to cause problems and attack strangers.

Details
SizeSmall
TypeMonstrosity
CR4
XP296
LanguagesUnderstands Common and Draconic, but cannot speak.
Defenses
Armor Class16
HP Range20 - 22 (Avg: 21)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Healing Flare

The Drakeema casts a healing spell on itself, restoring 1d8 hit points.

Magic Bolt

The Drakeema unleashes a bolt of arcane energy at a target within 60 feet, dealing 2d8 force damage on a hit.

Mischievous Dive

The Drakeema performs a quick dive, allowing it to gain advantage on its next attack roll against a creature.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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