Roughriders and cowboys eke out a living on the plains while a apocolyptic storm encroaches.
Played | 2505 times |
Cloned | 76 times |
Created | 249 days ago |
Last Updated | 44 days ago |
Visibility | Public |
Description
Dust devils are fierce elemental beings composed of swirling winds and crackling red lightning. They are said to be the restless spirits of those who perished in the harsh wastelands, forever haunting the desolate landscapes where they once wandered. These beings often attack in packs, whirling and twisting together to create powerful gusts and violent strikes, embodying the fury of the storms that claim life in their barren realms.
Size | Medium |
Type | Elemental |
CR | 5 |
XP | 1800 |
Languages | Primordial, Auran |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Lightning |
Condition Immunities | Grappled |
Lightning Bolt
The dust devil can unleash a bolt of crackling red lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 4d6 lightning damage on a failed save, or half as much on a successful one.
Whirlwind Slash
The dust devil creates a torrent of fast-moving wind and debris, slashing at creatures within a 15-foot radius. Each creature must succeed on a DC 14 Dexterity saving throw or take 2d8 slashing damage.