Fantasy
The Kingdom of Cormyr in the Forgotten Realms Universe of Dungeons and Dragons 5e Rules.
Author's Note: With a lot of work ahead to update it, based on my own campaigns as a DM. The idea is to propose a setting and let the players figure things out within it. Locations and points will be created that make sense and are connected to one or more general storylines. For example, the possible civil war brewing in Arabel against the heir of the late king, or the conflicts in the King's Forest with the druids/goblinoids/forest-exploiting corporation.
The map is created at a roughly logical scale that allows for immersion in travel, and the idea is to start with level 1 PCs since the full 5e rules are not included, and the PCs (especially non-casters) will remain incomplete as they level up.
That said, everyone can play however they like XD.
Played | 8 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 51 days ago |
Visibility | Public |
Melee
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Melee
Monk
Master of martial arts, using inner force and agility.
d8
Spellcaster
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
d8
Spellcaster
Bard
Musical mages with a wide range of abilities and spells.
d8
Spellcaster
Sorcerer
Innate spellcasters with magical bloodlines.
d8
Spellcaster
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
d8
Spellcaster
Druid
Shapeshifting spellcasters connected to nature.
d8
Spellcaster
Paladin
Holy warriors imbued with divine magic.
d8
Spellcaster
Warlock
Spellcasters bound by a pact to supernatural entities.
d8
Spellcaster
Wizard
Learned mages who study and cast spells from spellbooks.
Melee
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Melee
Fighter
Skilled in martial arts, versatile with weapons and armor.