a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.
Played | 31 times |
Cloned | 1 times |
Created | 256 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Description
Freezors are icy, malevolent creatures that lurk in the coldest, most desolate corners of dungeons and frozen caves. Born from ancient magic that has infused the very ice and snow, they are living, sentient entities with a singular goal: to freeze and destroy any intruders who dare enter their domain.
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Ice-magic, Primordial |
Armor Class | 15 |
HP Range | 85 - 95 (Avg: 90) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Aura of Cold
The Freezor emits an aura of intense cold in a 10-foot radius. Any creature that starts its turn in this aura must succeed on a Constitution saving throw or take 2d6 cold damage.
Explosive Freeze
Upon being defeated, the Freezor explodes in a burst of icy shrapnel. All creatures within a 15-foot radius must make a Dexterity saving throw, taking 4d10 cold damage on a failed save, or half as much on a successful one.
Ice Shard
The Freezor launches a sharp shard of ice at a target within 60 feet, dealing 3d8 piercing damage and forcing the target to make a Constitution saving throw or be restrained in ice until the end of their next turn.