Legend of Zelda: Heroes of Time world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Heroes of Time

R
RelicasTheWise

a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.


Author's Note: tell franz Game Structure Overview: First Half: Quest for the Spiritual Stones: The player collects three Spiritual Stones—Forest, Mountain, and Water—by completing dungeons themed around these elements. Master Sword: The player unlocks the Door of Time and draws the Master Sword, triggering the transition to the Dark World. Second Half: Dark World: The player navigates a twisted version of the world, rescuing seven maidens trapped in challenging dungeons. Final Confrontation: After freeing the maidens, the player faces Ganon, the main antagonist, in a final battle to restore light to the world.
Played31 times
Cloned1 times
Created
256 days ago
Last Updated
82 days ago
VisibilityPublic
Baby Dodongo
CR 3Medium Monstrosity
Baby Dodongo
HP Range40 - 50 (Avg: 45)
AC14
XP700

Description

Baby Dodongos are small, yet fearsome, reptilian creatures that inhabit the fiery depths of Dodongo's Cavern. Despite their name, these young Dodongos are already dangerous, displaying traits that hint at the terrifying power they will wield as adults. They are about the size of a large dog, with low-slung, muscular bodies built for burrowing through rock and ash.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
LanguagesUndercommon, understands Ignan
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition Immunities
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Charge

The Baby Dodongo moves up to its speed and attempts to ram into a target. If it hits, it deals 15 (2d10) bludgeoning damage and must make a DC 13 Strength saving throw or be knocked prone.

Explosive Defeat

Upon being reduced to 0 hit points, the Baby Dodongo explodes in a 10-foot radius, dealing 18 (4d6) fire damage to all creatures in the area (DC 12 Dexterity saving throw for half damage).

Tail Strike

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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