a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.
Played | 31 times |
Cloned | 1 times |
Created | 256 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Description
Baby Dodongos are small, yet fearsome, reptilian creatures that inhabit the fiery depths of Dodongo's Cavern. Despite their name, these young Dodongos are already dangerous, displaying traits that hint at the terrifying power they will wield as adults. They are about the size of a large dog, with low-slung, muscular bodies built for burrowing through rock and ash.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Undercommon, understands Ignan |
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Charge
The Baby Dodongo moves up to its speed and attempts to ram into a target. If it hits, it deals 15 (2d10) bludgeoning damage and must make a DC 13 Strength saving throw or be knocked prone.
Explosive Defeat
Upon being reduced to 0 hit points, the Baby Dodongo explodes in a 10-foot radius, dealing 18 (4d6) fire damage to all creatures in the area (DC 12 Dexterity saving throw for half damage).
Tail Strike
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.