Legend of Zelda: Heroes of Time world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Heroes of Time

R
RelicasTheWise

a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.


Author's Note: tell franz Game Structure Overview: First Half: Quest for the Spiritual Stones: The player collects three Spiritual Stones—Forest, Mountain, and Water—by completing dungeons themed around these elements. Master Sword: The player unlocks the Door of Time and draws the Master Sword, triggering the transition to the Dark World. Second Half: Dark World: The player navigates a twisted version of the world, rescuing seven maidens trapped in challenging dungeons. Final Confrontation: After freeing the maidens, the player faces Ganon, the main antagonist, in a final battle to restore light to the world.
Played31 times
Cloned1 times
Created
256 days ago
Last Updated
82 days ago
VisibilityPublic
ReDead
CR 5Medium Undead
ReDead
HP Range45 - 70 (Avg: 58)
AC12
XP1800

Description

ReDeads are horrifying undead creatures that haunt dark and cursed places, such as graveyards, dungeons, and ancient ruins. Known for their terrifying appearance and deadly paralyzing scream, these grotesque beings have skin that is dried, cracked, and pulled taut over their skeletal frames. Their emaciated limbs often twist unnaturally, while their faces may be featureless or marked by hollow eye sockets and gaping mouths. Despite their unsettling movements, driven by dark magic, ReDeads possess unnatural strength and resilience, making them formidable foes.

Details
SizeMedium
TypeUndead
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range45 - 70 (Avg: 58)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Life Drain

Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) necrotic damage, and the ReDead regains hit points equal to the damage dealt.

Terrifying Scream

The ReDead emits a chilling scream in a 30-foot radius. Creatures that hear this scream must succeed on a DC 14 Wisdom saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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