Legend of Zelda: Heroes of Time world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Heroes of Time

R
RelicasTheWise

a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.


Author's Note: tell franz Game Structure Overview: First Half: Quest for the Spiritual Stones: The player collects three Spiritual Stones—Forest, Mountain, and Water—by completing dungeons themed around these elements. Master Sword: The player unlocks the Door of Time and draws the Master Sword, triggering the transition to the Dark World. Second Half: Dark World: The player navigates a twisted version of the world, rescuing seven maidens trapped in challenging dungeons. Final Confrontation: After freeing the maidens, the player faces Ganon, the main antagonist, in a final battle to restore light to the world.
Played31 times
Cloned1 times
Created
256 days ago
Last Updated
82 days ago
VisibilityPublic
Stalfos
CR 4Medium Undead
Stalfos
HP Range45 - 65 (Avg: 55)
AC15
XP1100

Description

Stalfos are fearsome skeletal warriors that rise from the remains of ancient soldiers, animated by dark magic. These undead creatures are typically humanoid in shape, with their entire bodies composed of bones held together by an eerie, unseen force. Their skulls are large and often adorned with remnants of ancient helmets, and their eye sockets glow with a haunting, malevolent light.

Details
SizeMedium
TypeUndead
CR4
XP1100
LanguagesCommon, understands ancient languages
Defenses
Armor Class15
HP Range45 - 65 (Avg: 55)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Multiattack

The Stalfos makes two attacks: one with its sword and one with its shield.

Reassemble

If the Stalfos is reduced to 0 hit points, as long as its bones remain intact, it can reassemble in 1d4 rounds, returning to 1 hit point unless completely destroyed by radiant damage or certain spells.

Shield Bash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 6) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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