High Fantasy
a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.
Author's Note: tell franz
Game Structure Overview:
First Half:
Quest for the Spiritual Stones: The player collects three Spiritual Stones—Forest, Mountain, and Water—by completing dungeons themed around these elements.
Master Sword: The player unlocks the Door of Time and draws the Master Sword, triggering the transition to the Dark World.
Second Half:
Dark World: The player navigates a twisted version of the world, rescuing seven maidens trapped in challenging dungeons.
Final Confrontation: After freeing the maidens, the player faces Ganon, the main antagonist, in a final battle to restore light to the world.
Played | 27 times |
Cloned | 1 times |
Created | 212 days ago |
Last Updated | 38 days ago |
Visibility | Public |
Poe
Medium Undead - CR 1
Poes are ghostly, malevolent spirits that haunt graveyards, ancient ruins, and other dark places where the veil between the living and the dead is thin. These spectral beings are known for their ability to phase in and out of reality, vanishing into thin air to evade attacks or reappearing suddenly to strike at their foes. The presence of a Poe is often accompanied by an unsettling chill and a faint, mournful wail that echoes through the darkness.
Details
Size | Medium |
Type | Undead |
CR | 1 |
XP | 387 |
Languages | Common, Infernal |
Defenses
Armor Class | 13 |
HP Range | 15 - 35 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
13
dexterity
15
constitution
8
intelligence
10
wisdom
14
charisma
12
Actions
Flickering Lantern
The Poe uses its lantern to emit a ghostly light in a 30-foot radius. Creatures within this area must succeed on a Wisdom saving throw or become frightened until the start of their next turn.
Life Drain
The Poe reaches out with its ghostly hand to drain the life essence from a creature within 5 feet. The target must succeed on a Constitution saving throw or take 2d10 necrotic damage and be unable to regain hit points until the end of the Poe's next turn.
Phantom Vanish
The Poe can use its action to magically become invisible until it attacks or until its concentration ends (as if concentrating on a spell). It can remain invisible in this way for up to 1 minute.