Legend of Zelda: Heroes of Time world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Heroes of Time

R
RelicasTheWise

a good mix of LTTP, and OOT. You're a hero of Time (an incarnation of link) you can guess the rest.


Author's Note: tell franz Game Structure Overview: First Half: Quest for the Spiritual Stones: The player collects three Spiritual Stones—Forest, Mountain, and Water—by completing dungeons themed around these elements. Master Sword: The player unlocks the Door of Time and draws the Master Sword, triggering the transition to the Dark World. Second Half: Dark World: The player navigates a twisted version of the world, rescuing seven maidens trapped in challenging dungeons. Final Confrontation: After freeing the maidens, the player faces Ganon, the main antagonist, in a final battle to restore light to the world.
Played31 times
Cloned1 times
Created
256 days ago
Last Updated
82 days ago
VisibilityPublic
Wizzrobe
CR 7Medium Humanoid
Wizzrobe
HP Range78 - 104 (Avg: 91)
AC15
XP2900

Description

Wizzrobes are powerful and enigmatic sorcerers that dwell within ancient temples, dark dungeons, and other mystical locations. These mysterious beings are known for their mastery of elemental magic and their ability to teleport across the battlefield, making them a formidable foe for any adventurer.

Details
SizeMedium
TypeHumanoid
CR7
XP2900
LanguagesCommon, Celestial, Draconic
Defenses
Armor Class15
HP Range78 - 104 (Avg: 91)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Arcane Barrier

The Wizzrobe creates a shimmering barrier that grants it a +2 bonus to AC until the start of its next turn.

Elemental Blast

The Wizzrobe releases a burst of elemental energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 4d8 damage of the chosen elemental type on a failed save, or half as much on a successful one.

Spellcasting

The Wizzrobe can cast spells as a 10th-level spellcaster, using its intelligence as its spellcasting ability.

Teleport

As a bonus action, the Wizzrobe can teleport up to 60 feet to an unoccupied space that it can see.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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