
a world of sword, magic and everything supernatural, killing, stealing, helping, wars, monsters.
Played | 19 times |
Cloned | 0 times |
Created | 213 days ago |
Last Updated | 85 days ago |
Visibility | Public |

Description
Goblin are small, cunning creatures known for their malevolent behavior and overwhelming numbers. They lurk in the shadows of forests and caves, setting traps and ambushes to capture unsuspecting victims. Their primary goal is to whisk away beautiful females, whom they enthrall and imprison for their twisted pleasures.
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Armor Class | 14 |
HP Range | 12 - 24 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dagger Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 piercing damage.
Poisoned Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 piercing damage plus 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Trap Setting
The goblin can use its action to set a small trap within 5 feet of itself. When triggered by a creature, the trap deals 1d6 piercing damage and the target must succeed on a DC 12 Dexterity saving throw or be restrained until they escape with a successful DC 12 Strength check.