Legend of Gora world illustration - Fantasy theme
Fantasy

Legend of Gora

A
Abdel

a world of sword, magic and everything supernatural, killing, stealing, helping, wars, monsters.

Played19 times
Cloned0 times
Created
213 days ago
Last Updated
85 days ago
VisibilityPublic
Goblin
CR 1Small Humanoid
Goblin
HP Range12 - 24 (Avg: 18)
AC14
XP200

Description

Goblin are small, cunning creatures known for their malevolent behavior and overwhelming numbers. They lurk in the shadows of forests and caves, setting traps and ambushes to capture unsuspecting victims. Their primary goal is to whisk away beautiful females, whom they enthrall and imprison for their twisted pleasures.

Details
SizeSmall
TypeHumanoid
CR1
XP200
LanguagesCommon, Goblin
Defenses
Armor Class14
HP Range12 - 24 (Avg: 18)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dagger Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 piercing damage.

Poisoned Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 piercing damage plus 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Trap Setting

The goblin can use its action to set a small trap within 5 feet of itself. When triggered by a creature, the trap deals 1d6 piercing damage and the target must succeed on a DC 12 Dexterity saving throw or be restrained until they escape with a successful DC 12 Strength check.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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