
a world of sword, magic and everything supernatural, killing, stealing, helping, wars, monsters.
Played | 19 times |
Cloned | 0 times |
Created | 213 days ago |
Last Updated | 85 days ago |
Visibility | Public |

Description
The Bone Golem stands as a terrifying creation forged from the remains of countless skeletal remains. Its body is an unsettling patchwork of bones, crudely bound together with iron ties and dark magic, with a hollow ribcage that echoes with the whispers of the long-dead souls trapped within. This mindless guardian serves its master with an unyielding loyalty, ready to obliterate any intruders with its formidable strength.
Size | Large |
Type | Construct |
CR | 6 |
XP | 2300 |
Languages | Understands the languages of its creator but cannot speak. |
Armor Class | 16 |
HP Range | 85 - 100 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bone Shrapnel (Recharge 5-6)
The Bone Golem releases a volley of bone shards in a 15-foot radius. Each creature in that area must succeed on a DC 17 Dexterity saving throw or take 27 (6d8) piercing damage and be knocked prone.
Multiattack
The Bone Golem makes two attacks with its slams.
Slam
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.