Warhammer Fantasy world illustration - Grimdark theme
Grimdark

Warhammer Fantasy

S
Sigma_Wolf

This is a dark age, an age of daemons and of sorcery. An age of war and death, the world is ending!


Author's Note: This is my crude attempt to bring Warhammer Fantasy to Friends & Fables, as such not every thing will be entirely accurate, I will do my best to keep it all as close to the lore as possible. It is still rough around the edges and requires a lot of work. But if you like grimdark or Warhammer Fantasy this will make a great world for your next campaign.
Played14 times
Cloned2 times
Created
72 days ago
Last Updated
Yesterday
VisibilityPublic
Nocturnal Count
d12
Spellcaster

Nocturnal Count

VAMPIRE CLASS! Abilities: Dark vision 120ft, Retractable Claws 1d6 slashing, Retractable Fangs 1d4 piercing, +5 detect noise, +5 detect scent, Enhanced Strength +2 to hit and +5 damage in melee combat, Enhanced speed 3 actions per turn, Blood Kiss 5% chance to create Vampire Thrall per level max 99% chance. Weaknesses: Holy water, oils, symbols burn like acid, Silver or blessed weapons deal a bonus 1d6+3 damage, Fire damage is rolled with advantage, Direct sunlight causes 2d4 radiant damage.

Necromancer
d8
Spellcaster

Necromancer

A Necromancer uses the forbidden magical practice of creating and commanding the Undead through the use and mastery of Dark Magic. Driven by the terror of death itself, they seek out proscribed tomes, such as the Liber Mortis or one of the Nine Books of Nagash, spending years perfecting their morbid art through obsessive study and experimentation. Where the eight Winds of Magic blow free in the air, Dark Magic is heavy, and after centuries can congeal into a solid mass of corrupt warp stone.

Shaman
d6
Spellcaster

Shaman

The Amber Order, whose Magisters, known as "shamans," are those wizards who embrace Ghur, the Brown Wind of Magic, and study the Lore of Beasts. Amber Wizards are often solitary individuals, preferring the company of wild beasts to that of people. The spells of the Brown Wind give shamans control over beasts and they can also assume the powers and shapes of wild creatures to attack their enemies. Shamans have a savage appearance; their hair is wild and they wear furs and use primitive weapons.

Pyromancer
d4
Spellcaster

Pyromancer

he Bright Order whose Magisters, known as "pyromancers," are those wizards who embrace Aqshy, the Red Wind of Magic, and study the Lore of Fire. They know many spells of destruction, and their ability to cast fiery blasts is a visible reminder of their power. A Bright Wizard can wield flame like a sword or raise a curtain of fire to confound their enemies. Pyromancers tend to wear red or orange robes.

Astromancer
d4
Spellcaster

Astromancer

The Celestial Order whose Magisters, called "astromancers," study the Lore of Heavens which concerns the Blue Wind of Magic, Azyr. They are prognosticators, astronomers, astrologers, and seers. Astromancers also have power over the weather and over various other meteorological phenomena. They are expert in the use and manufacture of astronomical and navigational instruments such as astrolabes and telescopes.

Spiriter
d6
Spellcaster

Spiriter

The Amethyst Order whose Magisters, known as "spiriters" but who prefer to call themselves the "Brethren," are those wizards who embrace Shyish, the Purple Wind of Magic, and study the Lore of Death, also called Spirit Lore. Spiriters are tainted by their association with death and often mistaken as necromancers. However Spiriters view it as their sacred duty to undo all the works of necromancy and Dark Magic. They wield a scythe, wearing purple and black robes, hourglass and the thorny rose.

Druid
d6
Spellcaster

Druid

The term "druid" is also applied to the Imperial wizards of the Jade Order who unleash the arcane power of the Green Wind of Magic Ghyran, the Aethyric power of life itself. Druids pursue a strict code of life and strive to live in harmony with nature. They long for the natural order of a bygone age and have little patience with the demands of the present-day world of Men.

Witch Hunter
d8
Spellcaster

Witch Hunter

Witch Hunters are grim, cold individuals who have dedicated their life to the eradication of corruption wherever it may be. Anything they deem tainted, unholy, or unnatural must be purged by fire. Witch Hunters typically arm themselves with weapons they believe to be effective against the supernatural: blessed silvered blades and pistols with consecrated rounds for example. They rely on their faith and power of prayer and have little use and even less tolerance for magic.

Witch/Warlock
d6
Spellcaster

Witch/Warlock

As witches and warlocks practice witchcraft they tend to use dark magic more and more and form covens. Some are ignorant of what winds of magic they are even tapping into. Unwanted side effects can manifest themselves in many ways, the more obvious ones being insanity, mutation, involuntary summoning of dangerous Daemonic entities, a growing paranoia, and desire for more power and knowledge. Ultimately it leads to the damnation of their souls or the flickering pyres of the witch hunters.

Assassin
d8
Spellcaster

Assassin

Assassins are hired killers expertly trained and deadly with a variety of weapons. Many also master the poisoner's art. The best assassins can dispatch their targets in a matter of seconds, leaving behind no evidence of their presence. They roll with advantage on all Acrobatic, Stealth, Slight of Hand rolls. They get +3 to hit and deal a bonus D6 in damage when they attack from darkness or shadows.

Cultist
d8
Spellcaster

Cultist

Cultists are followers of chaos. They spread corruption and darkness where ever they go. They keep their agenda hidden but it is always about empowering the chaos gods. They roll with advantage on all deception and charisma rolls. Every 5 levels they get a new mutation or ability granted by the chaos gods.

Hierophant
d4
Spellcaster

Hierophant

The Lore of Light is Magic derived from Hysh, the white wind of magic. The magisters of Hysh are called Hierophants. It is said to have three domains: Illumination: literal and metaphoric. Healing, protection, and preservation of the mind. Exorcism: The concentrated power of Hysh burns away Chaos and banishes Daemons.

Shadowmancer
d6
Spellcaster

Shadowmancer

The Lore of Shadows, also known as Grey Magic, refers to a class of magic and spells that show the dominant color and hold the elemental characteristics of the Realm of Ulgu, the realm of shadows. The secrets of the magic of Ulgu are legion, for it is smoke, and subtlety, and lies. Grey magic is the art of illusion, of elusive possibilities, hidden within obscuring mists and hazy intentions. It is the magic of charlatans, tricksters, illusionists, spies, and assassins.

Ranger
d8
Spellcaster

Ranger

Rangers are experts in the wilderness but are out of their depth when is comes to more urban locations. They are skilled trackers and can survive easily off the land. They are knowledgeable about both flora and fauna. They prefer to travel quiet and light so they typically wear light armor. They get a +1 to hit and +3 damage with 1 handed swords and short and long bows. They roll with advantage on all stealth, survival, and animal handling rolls while in wilderness areas.

Priest
d8
Spellcaster

Priest

A Priest is a devout follower of a deity that uses the power of prayer and divine intervention to serve their religious order and support those who share their faith. Popular Gods: Rhya, Taal, Manann, Ulric, Khaine, Ranald, Myrmidia, Shallya, Morr, Verena, Lady of the Lake, Lucan & Luccina, Sigmar, Ursun, Horned Rat, Tzeentch, Khorne, Slannesh, Nurgle, Hashut, Grungni, Grimnir, Valaya, Asuryan. https://warhammerfantasy.fandom.com/wiki/Category:Gods

Warrior
d10
Spellcaster

Warrior

A warrior is a disciplined fighter able to pick up and use most types of weapons and armor. They often serve as soldiers or mercenaries in armies. They fight best with strategic plans and the use of martial tactics. They are usually physically fit and have high stamina allowing them to push their bodies beyond the limits of average people and endure more damage from wounds. Bonus +1 to hit, +1 Damage with all martial weapons. Get 1 attack per every 5 levels, up to a max of 4.

NPC
Melee

NPC

Used for Non-Player classes. Could be used for any mundane profession like peasant farmers, beggars, blacksmith, inn keeper, bar maid, merchant, nun, scholar, noble man or lady...

Rogue
d6
Spellcaster

Rogue

Rogues are typically antisocial and thrive on the fringes of society. They wear light armor and prefer weapons that are easy to conceal. They get a +1 to hit with thrown weapons and hand crossbows. They get +1 bonus to all stealth, acrobatics, sleight of hand rolls. They are skilled with methods of subterfuge and misdirection. They are able to make stealth attacks from behind with daggers that deal x2 damage or x3 damage on a roll of 20. They roll with advantage to find traps and secrets.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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