Strixhaven world illustration - Urban Fantasy theme
Urban Fantasy

Strixhaven

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Welcome to strixhaven- the magical university of dnd and mtg universe, with the five mythic colleges


Author's Note: Please wright in your background your year(first year student to fourth year student), and if your year is 2-4 or if you are a first year and already did the ornitetion test, also wright in your background your college. If you are starting in a college, make its hall (for exanple, widdershins hall for witherbloom) as a starting point for you, else, start at the hall of the oracles. **proffesors, more oriq lore and adventure, more areas out of strixhaven, realationshios between npcs, more official dnd content and more npcs soon!
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117 days ago
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5 days ago
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Oriq Bloodmage
Oriq Bloodmage
Medium Humanoid - CR 9
The Oriq bloodmage is a dark and mysterious figure, steeped in the arcane arts. Practitioners of forbidden magics, they are known to harness the power of blood to fuel their spells, using their abilities to manipulate life and death. Coveted by those who seek ultimate power, these spellcasters are shrouded in secrecy and surrounded by the curses of their dark craft. Oriq Mask. The blood mage wears an Oriq mask. While wearing the mask, the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above). Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.
Details
SizeMedium
TypeHumanoid
CR9
XP5000
LanguagesCommon, Infernal, Abyssal
Defenses
Armor Class16
HP Range117 - 137 (Avg: 127)
Damage VulnerabilitiesNone
Damage ResistancesPsychic
Damage ImmunitiesNecrotic
Condition ImmunitiesFrightened, Exhaustion
Stats

strength

10

dexterity

14

constitution

18

intelligence

20

wisdom

12

charisma

12

Appearance

The Oriq bloodmage wears flowing robes of black and dark purple, intricately adorned with symbols of ancient rituals and bone motifs. Their face is concealed by an elaborate mask that is both ornate and menacing, crafted from an unidentifiable dark material that grants them immunity to divination magic. With piercing, glowing eyes visible through the mask's eye sockets, they strike dread into the hearts of their foes, exuding a palpable aura of malevolence and mystery.

Actions

Blood boil (recharge 4-6 on a d6)

The blood mage chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the blood mage’s choice that it can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn’t incapacitated. A creature dies if reduced to 0 hit points by this necrotic damage.

Blood lash

Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) necrotic damage. If the target is a creature, it can’t regain hit points until the start of the blood mage’s next turn.

Multiatack

The blood mage makes two Blood Lash attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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