Strixhaven world illustration - Urban Fantasy theme
Urban Fantasy

Strixhaven

A
All_subclasses_wizard

Welcome to strixhaven- the magical university of dnd and mtg universe, with the five mythic colleges


Author's Note: Please wright in your background your year(first year student to fourth year student), and if your year is 2-4 or if you are a first year and already did the ornitetion test, also wright in your background your college. If you are starting in a college, make its hall (for exanple, widdershins hall for witherbloom) as a starting point for you, else, start at the hall of the oracles. **proffesors, more oriq lore and adventure, more areas out of strixhaven, realationshios between npcs, more official dnd content and more npcs soon!
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143 days ago
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A point inside the Oriq Central Hideout base

A point inside the Oriq Central Hideout base

A dimly lit cavernous chamber filled with the remnants of past battles. The air is thick with the scent of damp earth and the faint glow of bioluminescent fungi illuminates the walls, revealing intricate carvings that tell the history of the Oriq. In the center, a large stone table is surrounded by mismatched chairs, where plans are laid and strategies discussed. Shadows flicker as the sound of distant whispers echoes, hinting at the presence of hidden operatives.

Archway Commons

Archway Commons

Just south of the Biblioplex, a star arch curves overhead like a smaller echo of the Dawnbow, and a lush park, Archway Commons, marks the site. More familiarly called the Commons, the park is a favorite spot for students—especially first-years—to gather in fair weather or to wander through on dates. Some of the university’s clubs also use the park to host social gatherings and games, including live-action roleplaying games and casual sports.

Bluesky Lake

Bluesky Lake

Nestled between the enchanting Strixhaven and the towering Archaons Peaks, Bluesky Lake is a serene body of water known for its shimmering azure surface. This mystical lake is home to alluring succubus mermaids nymphs, who weave enchanting tales and songs that echo across the waters, drawing adventurers and wanderers alike.

Bow's end tavern

Bow's end tavern

Bow’s End Tavern is Strixhaven’s most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends. The tavern is a squat but comfortable-looking building, its gleaming wooden exterior carved in overlapping Strixhaven star motifs. The interior is dim and cozy (if loud), featuring rich mahogany floors and well-worn furniture of oak and black leather. Live musical acts often set up on the tavern’s patio, including performing groups made up of students, faculty, and staff alike. For most, the most of the students there are third and fourth year.

Conjurot hall

Conjurot hall

The center of the Prismari campus is Conjurot Hall, a towering structure with a glassed-in observation area at the top. Constantly changing strands of elemental energy encircle the structure. Artist-mages can see for miles from Conjurot’s main turret, and the view has inspired many artistic creations.

Fractal Gardens

Fractal Gardens

The Fractal Gardens of the Quandrix Campus serve as a mesmerizing oasis of mathematical beauty, where vibrant cyan and green flora intertwine in intricate geometric patterns, offering a tranquil escape for scholars and adventurers alike to ponder the mysteries of the universe.

Grandloft hall

Grandloft hall

The main Silverquill building is Grandloft Hall, a vast space with shafts of light streaking in from the enchanted windowpanes far above. Grandloft teems with balconies, loges, booths, daises, and other spaces where orators can perform their craft. Inklings, the college’s mascots, flit around the high ceiling, and enchanted spotlights automatically focus on any mage who uses powerful magic.

Jimmy's Magic store

Jimmy's Magic store

A quaint little shop filled with an eclectic mix of magical items, potions, and curious trinkets. The walls are lined with shelves overflowing with colorful bottles, enchanted artifacts, and whimsical gadgets, all tended to by the cheerful gnome proprietor, Jimmy, who is always eager to share stories about his wares.

Kollema hall

Kollema hall

Kollema Hall is a grand, multitiered gallery built into a large outcrop at the end of Effigy Row. Here, Lorehold mages gather for large lectures. At the center of the hall towers a magnificent statue of Kollema, a wise monastic who was one of the first Lorehold professors.

Oriq's Watch

Oriq's Watch

Nestled within the Archaon's Peaks, Oriq's Watch is a hidden cave where a group of vigilant oriqs reside. From this vantage point, they observe the magical happenings at Strixhaven, their eyes glinting with curiosity and purpose as they monitor the activities of the students and faculty below.

Strixhaven stadium

Strixhaven stadium

It's the stadium of strixhaven, all of the official sport tournaments happens there, including the sign tournament of strixhaven- the mage tower that happens once in each three years, this is the mage tower game: each college chooses five from its students in the second year or older, in the stadium, there is a tower per college, each tower is the same and is a bit small with only two floors, in ach tower there is this college's living mascot(silverquill-inkling, witherbloom-pest, prismary-art elemental, quandrix-fractal, lorehold-spirit statue) the students in each team need to use non-damaging spells and skills to capture each other team's mascot to their tower while defending their.

Temporal Ruins of Lorehold

Temporal Ruins of Lorehold

This ever-changing archaeological site within the Lorehold campus reveals a new set of ancient ruins each day, comprised of remnants from diverse historical and archaeological locations across the multiverse. Scholars and adventurers flock here to study the artifacts and attempt to unlock the secrets of the past.

The Grand Biblioplex

The Grand Biblioplex

The Grand Biblioplex is an expansive library filled with towering shelves of ancient tomes and scrolls, illuminated by floating orbs of soft light. Scholars and adventurers alike come here to seek knowledge, while magical constructs assist in retrieving books and maintaining order.

The Hall of the Founders

The Hall of the Founders

The Hall of the Founders serves as the revered assembly space for the five elder dragons of Strixhaven, each represented by a dedicated side of the grand pentagon hall. The atmosphere is imbued with the wisdom and legacy of these magnificent beings, their presence felt in every intricate detail of the hall. Stories tell that special rituals can conjure the five founders to there.

The Oracle's Cave

The Oracle's Cave

A mystical small cave in the west-south archaons peaks mountains, where the great oracle jhadzi lives

The Prismary Art Gallery

The Prismary Art Gallery

The enormous gallery of the Prismary campus, showcasing a vast array of elemental and material artworks, alongside a great theater that hosts live performances enriched with elemental effects, all produced by the talented Silverquill students.

The Rose Stage

The Rose Stage

The big stage in the silverquill campus, where singing, poems and other text and words shows happen, it is in most in black and silver colors

The firejolt Cafe

The firejolt Cafe

Firejolt Café is the most popular place at Strixhaven to grab tea or coffee, chat with friends, or study among the hustle and bustle of a typical day on campus. The café’s interior is clean and well lit, and its walls are decorated with fun, cartoonish scenes animated by permanent illusion magic. Well-known scenes include a jovial frog in a wizard’s hat stirring a cauldron, a dancing trio of lightning bolts with grinning faces, and a raven wearing a cravat and sipping daintily from a cup of coffee held in one wing. For most whole the bow's end taver is opened, the most students here are first and second year.

The hall of the oracles

The hall of the oracles

Its the begginig of the orientation test for the new first year students, its where they need to choose their college: lorehold- archeological magic, Quandrix- math magic, witherbloom- life, death and nature magic, prismary- artistic elmental magic, silverquill- the magic of words and influence. In the middle of the hall there's a magical fountain that sends calming magic all over the hall.

Torus hall

Torus hall

The central hall of Quandrix campus lies at the end of a geometric series of walkways, terminating at ascending ramps to the towering building. Inside, Torus Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest its geometry eventually turn itself inside out while students are still within it.

Widdershins hall

Widdershins hall

The center of the Witherbloom campus is Widdershins Hall, a bog mansion that looks like it grew out of Sedgemoor itself. Widdershins is a network of inter­connected wooden pods, with planked walkways leading out of it like tendrils. The hall has a cozy inner chamber where students gather for classwork.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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