
Welcome to strixhaven- the magical university of dnd and mtg universe, with the five mythic colleges
Played | 137 times |
Cloned | 8 times |
Created | 166 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Disembodied
The Disembodied are a unique race of humans and elves trapped in a half-ethereal form, their skin resembling the midnight sky, speckled with shimmering stars. Gifted with magical abilities, they can become weightless and traverse the ethereal plane, blending seamlessly into the shadows of the cosmos.

Kobold
Kobolds are small, reptilian humanoids known for their cunning and resourcefulness. Often found in underground lairs, they are skilled trap-makers and have a natural affinity for stealth, making them adept at ambush tactics and scavenging.

Shifter
Shifters are a unique race of humanoids with a deep connection to their primal ancestry, allowing them to tap into the instincts and abilities of their animalistic forebears. They possess the ability to temporarily transform their physical features, gaining enhanced senses, agility, and strength, making them formidable in both combat and survival situations.

Drow
In the world of Strixhaven, the Drow are a unique race of dark-skinned elves who have adapted to life above ground, shedding their traditional ties to the Underdark. They possess an innate affinity for magic, particularly illusion and enchantment, and are known for their cunning intellect and resourcefulness, often thriving in the vibrant academic environment of Strixhaven.

Changeling
Changelings are enigmatic beings capable of altering their appearance at will, often taking on the forms of beautiful humanoids. With skin that shimmers like moonlight and eyes that shift in color, they are masters of disguise and deception, often using their abilities to navigate social situations and gather information.

Plasmoid
Plasmoids are amorphous beings composed of a gelatinous substance, allowing them to change shape and size at will. They possess a unique ability to absorb and mimic the characteristics of objects and creatures they come into contact with, making them versatile and adaptable in various environments.

Siren
Sirens are enchanting aquatic beings with the upper body of a humanoid and the lower body of a fish. Known for their mesmerizing songs, they can charm and manipulate those who hear them, often leading sailors to their doom or guiding lost souls to safety.

Goliath
Goliaths are towering humanoids, resembling larger versions of humans, with females often surpassing their male counterparts in both size and strength. Their skin is typically a stone-like gray, adorned with tribal tattoos that tell the stories of their lineage, and their muscular builds reflect their heritage as formidable warriors and survivors of harsh mountain environments.

Aasimar
Aasimar are celestial-blooded beings, often seen as the embodiment of divine light and goodness. They possess an innate connection to the celestial realms, granting them radiant powers and a natural charisma that inspires those around them, making them natural leaders and champions of justice.
Fairy
Fairies are small, winged humanoids with innate magical ties to the Feywild. They possess flight, allowing for aerial maneuverability. They can cast Druidcraft and Faerie Fire, showcasing their connection to nature and illusion. Fairies are often whimsical, mischievous, and have a natural affinity for magic, making them versatile adventurers.
Firbolg
Firbolgs are gentle giants, nature-loving humanoids. They possess innate magical abilities tied to the forests they protect, like invisibility and animal communication. They're reclusive, preferring harmony with nature over societal interaction. Their innate wisdom and druidic connection make them powerful allies, though they often avoid conflict. They are known for their deep voices and quiet, contemplative nature.
Verdan
Verdan are humanoids transformed by aberrations, often through exposure to corrupting magic. They possess a mutable physiology, shown in fluctuating size and skin tones. Their minds are also altered, leading to a unique perspective on life, often marked by pragmatism and a drive for adaptation. They strive to survive and thrive despite their changed nature, forming tight-knit communities.
Triton
Tritons, aquatic humanoids, guard coastlines and undersea realms. They are lawful, noble, and fiercely protective, hailing from the Elemental Plane of Water. With fish-like features and webbed hands, they excel in aquatic combat, wielding tridents and magic. They often oppose evil sea creatures and serve as guardians against threats from the depths. They favor order and defend against incursions onto the material plane.
Aberration
Aberration: These beings are alien and unnatural, often warped by extraplanar or psychic energies. They defy conventional biology, possessing bizarre forms and unsettling abilities. Their existence challenges the natural order, and they frequently exhibit strange mental powers.
Aarakocra
Aarakocra are avian humanoids, known for their flight. They typically reside in high places, like mountain peaks or windy cliffs. They possess sharp talons, and their wings grant them exceptional aerial mobility. Their culture often revolves around the sky, with a strong connection to wind and weather. They are often aloof, but value freedom and exploration.
Tabaxi
Tabaxi are feline humanoids, driven by intense curiosity. They're often wanderers, seeking new experiences and knowledge. Their agile bodies and natural stealth make them excellent explorers and rogues. They speak in riddles and value personal freedom above all else.
Shadar-Kai
Shadar-kai, elves from the Shadowfell, are marked by pallid skin and dark eyes. Emotionally subdued, they're bound to the Raven Queen, often acting as her agents. Their connection to shadow grants them resistance to necrotic damage and the ability to teleport short distances through shadows, reflecting their somber and ethereal nature. They are often thin and gaunt, bearing a haunted look. They value loyalty and service to the Raven Queen above most other things.
Undead
Undead: Creatures that were once living but are now animated by necromantic energy. They range from mindless zombies to powerful liches, embodying death and decay. They are often driven by a dark purpose or a lingering echo of their former lives.
Harengon
Harengon, rabbitfolk, are nimble humanoids with long ears and powerful legs. They often possess keen senses and a natural luck, favoring agility and speed. Many are tricksters or wanderers, driven by curiosity and a love for exploring. Their culture emphasizes community and storytelling, with a strong connection to nature. They can be found in various environments, from forests to plains, often living in warrens.
Locathah
Locathah are fish-like humanoids, dwelling in coastal waters and reefs. They are generally peaceful, favoring trade and cooperation, but will defend their territories fiercely. Their society is tribal, with a focus on fishing and hunting. They possess gills for underwater breathing and can wield simple weapons. Often encountered as allies or victims of aquatic threats, they are known for their resilience and adaptability in harsh marine environments.
Sea Elf
Sea elves, or aquatic elves, are graceful inhabitants of the ocean depths. They possess webbed fingers and toes, adapting them for underwater life. Their culture often revolves around the sea's mysteries and its creatures. They are known for their affinity for marine magic and their ability to communicate with aquatic animals. Many are skilled sailors and navigators. Though they share elven grace, their lives are tied to the tides and currents, making them distinct from their land-dwelling kin.
Tortle
Tortles are amiable, turtle-like humanoids valuing simplicity and nature. They often live nomadic lives, carrying their homes on their backs. They are known for their strong shells, providing natural armor, and their affinity for coastal environments. Their culture emphasizes peace and a deep connection to the natural world, often leading them to become adventurers to protect their homes or explore the vast oceans. They are naturally wise and resilient, making them dependable allies.
Kenku
Kenku are avian humanoids cursed to mimic, lacking original creativity. Their speech is a patchwork of sounds they've heard, making communication cryptic. Skilled mimics, they excel at forgery and infiltration. Driven by a lost ability to fly, they often seek complex puzzles or schemes to regain what they've lost. Their appearance resembles small, dark-feathered birds, with beaks and talons.
Satyr
Satyr are Fey creatures with goat-like legs, horns, and a love for revelry. They're mischievous, skilled musicians, and often found in forests, indulging in feasts and playful pranks. While generally harmless, they can be fickle and dangerous when angered, wielding pipes and their natural charm to sway others.

Warforged
Warforged are sentient constructs created for battle, forged from metal and infused with a spark of life. They possess a unique blend of resilience and adaptability, often exhibiting a range of emotions and personalities, despite their mechanical nature.

Genasy
The genasies are elemental humanoids of one element, they have unique appearance, like body parts made of fire for fire genasies, etc.

Goblin
Goblins are small, cunning creatures known for their resourcefulness and agility. With green skin, pointed ears, and sharp teeth, they thrive in chaotic environments, often forming tight-knit tribes and utilizing their wits to outsmart larger foes.

Dryad
Dryads are enchanting tree spirits that embody the essence of nature, often appearing as ethereal humanoids with bark-like skin and leafy hair. They possess the ability to communicate with plants and animals, harnessing the power of the forest to heal allies and ensnare foes, while their deep connection to their home tree grants them unique abilities tied to the seasons.

Loxodon
Loxodons are a humanoid race resembling elephants, standing upright on two legs with a height comparable to humans. They possess long trunks, large ears, and tough, wrinkled skin that provides natural protection, embodying a blend of strength and wisdom.
Owlin
Human and owl, owl and human, can fly.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.