The Adventures of the Duo world illustration - Fantasy theme
Fantasy

The Adventures of the Duo

s
squishybeaver

Elarion is a sprawling and enchanting world, teeming with diverse landscapes, ancient magic


Author's Note: Elarion is a sprawling and enchanting world, teeming with diverse landscapes, ancient magic, and a rich tapestry of cultures. From the gleaming spires of Sunspire in the prosperous Kingdom of Avalor, where noble knights uphold chivalric traditions, to the mystical depths of Eloria's Enchanted Forest, where elves and druids commune with nature amidst glowing flora, every corner of Elarion is steeped in wonder and history. The Desert of Khalidar stretches endlessly, its golden dunes hiding secrets of lost civilizations, while the bustling oasis city of Qasar thrives as a hub of trade and intrigue. In the frigid Frostlands of Norheim, the hardy inhabitants of Icehold carve out a life among towering glaciers and frozen tundras, embodying resilience and strength. Mystara's Isles are cloaked in perpetual mist, a realm of seafaring adventure and hidden dangers, where the port city of Nereus buzzes with the tales of sailors and pirates. The lands are watched over by powerful factions such as the Order of the Radiant Dawn, shining beacons of justice, and the Arcane Consortium, keepers of ancient magical knowledge. Shadows lurk, too, in the form of the clandestine Shadow Hand, manipulating events from the darkness, while the Circle of the Wild stands vigilant in protecting nature's balance. Amidst this backdrop of grandeur and peril, your journey begins in Greenhaven, a town on the edge of the Whispering Woods, renowned for its vibrant Harvest Festival. The air is filled with the scents of celebration, yet whispers of dark omens cast a subtle shadow over the festivities. As the townsfolk revel in the joyous occasion, an undercurrent of unease hints at the adventures and mysteries that await those brave enough to explore the depths of Elarion.
Played0 times
Cloned0 times
Created
352 days ago
Last Updated
104 days ago
VisibilityPublic
Staff of the Woodlands
RareGear (Staff)
Staff of the Woodlands
Weight4.00 lb.

Description

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. ***Spells.*** You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Details
TypeGear
CategoryStaff
RarityRare
Weight4.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service