The Adventures of the Duo world illustration - Fantasy theme
Fantasy

The Adventures of the Duo

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squishybeaver

Elarion is a sprawling and enchanting world, teeming with diverse landscapes, ancient magic


Author's Note: Elarion is a sprawling and enchanting world, teeming with diverse landscapes, ancient magic, and a rich tapestry of cultures. From the gleaming spires of Sunspire in the prosperous Kingdom of Avalor, where noble knights uphold chivalric traditions, to the mystical depths of Eloria's Enchanted Forest, where elves and druids commune with nature amidst glowing flora, every corner of Elarion is steeped in wonder and history. The Desert of Khalidar stretches endlessly, its golden dunes hiding secrets of lost civilizations, while the bustling oasis city of Qasar thrives as a hub of trade and intrigue. In the frigid Frostlands of Norheim, the hardy inhabitants of Icehold carve out a life among towering glaciers and frozen tundras, embodying resilience and strength. Mystara's Isles are cloaked in perpetual mist, a realm of seafaring adventure and hidden dangers, where the port city of Nereus buzzes with the tales of sailors and pirates. The lands are watched over by powerful factions such as the Order of the Radiant Dawn, shining beacons of justice, and the Arcane Consortium, keepers of ancient magical knowledge. Shadows lurk, too, in the form of the clandestine Shadow Hand, manipulating events from the darkness, while the Circle of the Wild stands vigilant in protecting nature's balance. Amidst this backdrop of grandeur and peril, your journey begins in Greenhaven, a town on the edge of the Whispering Woods, renowned for its vibrant Harvest Festival. The air is filled with the scents of celebration, yet whispers of dark omens cast a subtle shadow over the festivities. As the townsfolk revel in the joyous occasion, an undercurrent of unease hints at the adventures and mysteries that await those brave enough to explore the depths of Elarion.
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353 days ago
Last Updated
105 days ago
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Crystal Ball
Very RareGear (Wondrous Items)
Crystal Ball
Weight7.00 lb.

Description

The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. ***Crystal Ball of Mind Reading.*** You can use an action to cast the detect thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends. ***Crystal Ball of Telepathy.*** While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the crystal ball can't be used again until the next dawn. ***Crystal Ball of True Seeing.*** While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor.

Details
TypeGear
CategoryWondrous Items
RarityVery Rare
Weight7.00 lb.
Cost0.00 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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