The Adventures of the Duo world illustration - Fantasy theme
Fantasy

The Adventures of the Duo

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squishybeaver

Elarion is a sprawling and enchanting world, teeming with diverse landscapes, ancient magic


Author's Note: Elarion is a sprawling and enchanting world, teeming with diverse landscapes, ancient magic, and a rich tapestry of cultures. From the gleaming spires of Sunspire in the prosperous Kingdom of Avalor, where noble knights uphold chivalric traditions, to the mystical depths of Eloria's Enchanted Forest, where elves and druids commune with nature amidst glowing flora, every corner of Elarion is steeped in wonder and history. The Desert of Khalidar stretches endlessly, its golden dunes hiding secrets of lost civilizations, while the bustling oasis city of Qasar thrives as a hub of trade and intrigue. In the frigid Frostlands of Norheim, the hardy inhabitants of Icehold carve out a life among towering glaciers and frozen tundras, embodying resilience and strength. Mystara's Isles are cloaked in perpetual mist, a realm of seafaring adventure and hidden dangers, where the port city of Nereus buzzes with the tales of sailors and pirates. The lands are watched over by powerful factions such as the Order of the Radiant Dawn, shining beacons of justice, and the Arcane Consortium, keepers of ancient magical knowledge. Shadows lurk, too, in the form of the clandestine Shadow Hand, manipulating events from the darkness, while the Circle of the Wild stands vigilant in protecting nature's balance. Amidst this backdrop of grandeur and peril, your journey begins in Greenhaven, a town on the edge of the Whispering Woods, renowned for its vibrant Harvest Festival. The air is filled with the scents of celebration, yet whispers of dark omens cast a subtle shadow over the festivities. As the townsfolk revel in the joyous occasion, an undercurrent of unease hints at the adventures and mysteries that await those brave enough to explore the depths of Elarion.
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Created
352 days ago
Last Updated
104 days ago
VisibilityPublic
Prismatic Spray
EvocationLevel 7
Prismatic Spray

Description

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a dexterity saving throw. For each target, roll a d8 to determine which color ray affects it. **1. Red.** The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. **2. Orange.** The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one. **3. Yellow.** The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. **4. Green.** The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one. **5. Blue.** The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one. **6. Indigo.** On a failed save, the target is restrained. It must then make a constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind. **7. Violet.** On a failed save, the target is blinded. It must then make a wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) **8. Special.** The target is struck by two rays. Roll twice more, rerolling any 8.

Spell Details
Level7
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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