
Lost in time , will the Fairchild Siblings find their way home.
Played | 9 times |
Cloned | 0 times |
Created | 183 days ago |
Last Updated | 38 days ago |
Visibility | Public |

Description
The Time Hunters are a sinister group of humans who have mastered advanced technology to track and capture time travelers. Driven by their insatiable greed for power, they conduct torturous experiments to siphon the abilities of those with the power to manipulate time, showing no regard for the lives they ruin. They often take the form of an average human, hiding in plain site and infiltrating the lives of their targets. When not in disguise they are clad in dark, reinforced clothing adorned with strange devices, these malevolent individuals blend the appearance of common thugs with the air of calculating scientists.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Capture Device
The Time Hunter attempts to ensnare a target in a net-like device infused with temporal energy. The target must succeed on a Dexterity saving throw or be restrained and take 2d6 psychic damage.
Temporal Blaster
The Time Hunter fires a concentrated blast of temporal energy at a target within 60 feet. The target must make a Constitution saving throw, taking 4d8 force damage on a failed save, or half as much on a successful one.
Time Disruption
The Time Hunter can create a field of disrupted time in a 10-foot radius. Creatures within this area must succeed on a Wisdom saving throw or have disadvantage on attack rolls and saving throws until the end of their next turn.